A ratty leather patch hardly covers his left eye. Scars adorn his rotund visage, and his thinning hair is matted in spots - balding in others - and mangy where it hangs down his shoulders. He is soon joined by a matching pair of bean pole thin partners who look as if they could possibly tally the hold of an empty ship's cargo compartment, if they had any fingers remaining on which to count.
The party stops in it's tracks thinking better of approaching the booth with their new found booty when such unsavory characters have taken up residence. With the hopes of talking to Drad Silor and forming a plan dashed the crew turn to one another bewildered.
"I should think it wise to exit west, toward the City center. We can have a look around. Ask a few citizens where the library or halls of genealogy may be found. If they remain at all in this ... fair City ..." Benziken turns his head first left, then right at the mass of people assembling near the bar. Crowds always make small people nervous - but especially boisterous, drunken, rowdy crowds.
"Silor won't know what we are talking about any way! He'll accuse us of robbing him - or worse. The letter stated as much... We are on our own until we can prove this letter out. That, or dismiss it as false." Aiyana slumps a bit discouraged.
Khan McDoo and Piker Big Coin look at one another - seemingly satisfied to follow the hobbit and his small plan for the time being. They shrug and begin to push the crowd open. The way to the tavern entrance is becoming ever more encroached. Khan recalls a brawl that started like this which he and Piker were in some years ago and mentions it to his friend.
"We can have a look at the genealogy records - if they remain - and support the scroll's story. After that we'll decide if Drad Silor should be privy to his family history, or if he may be safer at this time being left out of the loop. Wonderful idea little hobbit!" states Akasha as she taps the small fellow on the shoulder and points him toward the door with a slight wink. She grins as he snaps out of his trance.
Benziken is seemingly lost in distraction as the crowds build around him. It would seem Malurie Ardan has made her way up onto the tavern bar and is kicking up her heels in a local dance number. From Benziken's vantage point however, the show is much more interesting than any of the other patrons realize!
Blackbird McAllister follows at the rear as the small party proceeds out the door of the loud tavern in search of a library, leaving the other adventurers behind to decide their next move.
Meanwhile - Drungar Treeshatter, Shi Wu Sung, Ser Boros Barristan, Sabastine Blackblade, and Wilhelm von Drepfelt look at one another bewildered by what just happened. "Did that runty hobbit really just lead the Party," one asks!
They shrug and begin looking about for another bar maid to fill their flagons with a pint or two of ale. The food is always better in the tavern, than out on the streets. And who would want to distract Malurie Ardan at this point in the evening?
The dark streets of the City are marred by years of neglect and disrepair. Hovels crowd the streets, and multistory buildings careen over the darkened alleyways. Side streets that wrap like a labyrinth in this part of the City are filled with unsavory characters and ne'er-do-wells from every corner of the Realms.
There are no significant items here to take note of. A few vendors of household wares and unsavory, nearly rotted food line the side streets.
No one of great report is found among the street urchins and night people that inhabit the dark alleys of this neighborhood. At this time of night - if you aren't out looking for trouble - then you are likely to find yourself in the thick of it.
NORTH: Make your way toward the City center.
SOUTH: Head toward the Ports and the Southern District.
EAST: Head back into the tavern.
WEST: Trudge across the City to the Main Gates.
HINT: Don't seek trouble - it will likely find you! Progress toward your destinations with haste. Continue to inform the Game Master of the direction and intention of your movements as a Party, and you will more than likely arrive safely. However, tarry too long in one place, and you invite trouble. The Realms are experiencing a particularly dark time in their history. You would do well to live through it and see brighter days. Beware of lingering too long, trouble may pounce upon you.