Since that time many blog and video reviews have continued to support the game systems bold claims. Simple Rules, Dynamic Play, Classic Adventuring, and Highly Customizeable being the key features touted. Many actual play recordings, from some of the highest rated podcasts on iTunes, have also showcased Dungeon World.
One of my favorite examples od Dungeon World at work so far is from The Esoteric Order of Roleplayers. They took a break from Deadlands for one session to try the indie RPG Dungeon World. And in moments their featured players Des, Jen, Jade, Dave, and Brendan - all new to Dungeon World - picked up the rules and exhibited some excellent gameplay.
And get this! Dungeon World - while a highly successful Kickstarter from a commercial firm - is still shared openly and freely online! Dungeon World's entire text is released under the Creative Commons Attribution 3.0 Unported License. That means you are free to make anything based on Dungeon World for fun and profit so long as you credit Dungeon World. That spirit of openness has led to all kinds of player and game master created supplements.
I am beginning to explore the Dungeon World system for possible improvements to Realms of Adventures going forward. There are many ways to use Realms of Adventures right now - to explore different themes. However, the focus on narrative story advancement with every round is what piqued my interest in Dungeon World!
Tabletop Talk Interview with Adam Koebel, Co-Creator of Dungeon World!