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Bellow and Quake

8/26/2014

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Miranda's dark eyes reflect the gold and argent treasures of the Hall with a sinister gleam that belies her small stature. The others were quiet, so surely they wouldn't mind dealing with that giant critter while she inspects the valuables?

She signals to Ptolmek Skarab to distract the beast while she has a look around. Fascinated by this hall of antiquities her attention is drawn by the ceiling mural and she will take a moment to peer at it. Ptolmek wields his weapon and fixes his feet firmly, ready to charge in and attack the monstrosity.

Miranda curiously inspects the ornately carved door to the East. Searching for traps, she finds none - and the door opens with a little prying of the ancient lock. A tile labyrinth covers the floor within the small closet. The tiles are made of four blocks, loosely assembled, which sit recessed into the floor. Each block is easily removable. Miranda notes that on each face a portion of a rune is engraved into the block.

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Into the Belly of the Beast

8/4/2014

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Giving up on examination of the rune at the end of the blackened hallway,  Morcant turned to check with the others. It appears the rune is simply that - a deeply cut stone at the end of an odd, or perhaps secret, passageway. Beyond that, Morcant can find no other explanation.

Ptolmek snapped to attention. It was as if a large felt blanket had been over his head and now removed. For some reason the sensation reminded him of the ritual masking ceremonies often performed by natives of the Andorian Plains, a bloodthirsty bunch of barbaric elves north of Ptolmelk's bleak homelands. Ptolmek consulted the map briefly and suggests they next explore the Main Hall and Kitchen.

In agreement with his suggestion, the party moved as one, swiftly to the large chamber. The room resembles the storage chambers of an ancient museum. A varied and vast collection of items displayed throughout the Main Hall bounce light off solid gold, and refract rainbows through hanging gems and crystalline artifacts.

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