Piker smirks at the mention of his name by the necromancer Akasha. Tiny Coin, wasn't that what she had said? Still, beneath the mocking tone there was something else he couldn't quite define. Not quite infatuation, but still...
"Well milady, as much as I would love to slip my tools into your lock, mayhap we should try the key Ser Khan McDoo has just so fortunately found before I bring them out?"
Piker uses his small stature to worm his way into the room, then makes a beeline for the tapestry. It seems old and the exotic heraldry and gold threads makes him think it might fetch a healthy sum from some poor fool seeking antiquities and relics. He yanks the tapestry down and stuffs it into his rucksack. (Piker - Update your inventory using the Character Sheet - http://realmsofadventures.weebly.com/players.html)
Blackbird McAllister eyes the small silver key waiting to see if someone snatches it from it's resting place in the alcove.
Akasha, impatient like the rest to take hold of the key gives in to her desires. Shooting her left hand out toward the alcove over Piker's little head, she takes hold of the small silver key. (Akasha - Update your inventory using the Character Sheet - http://realmsofadventures.weebly.com/players.html)
Stooping just enough to reach the lock, Akasha slips the key into position and rotates it to the right. The mechanism pops, the lock unhinges, and the lid of the heavy oak chest rises slightly to reveal it's contents.
Aiyana, and Khan McDoo stand next to Blackbird in the quiet tight chamber as Piker Big Coin scurries around their feet to make off with the tapestry.
Piker Big Coin, Benziken, Master Shi Wu Sung, Drungar Treeshatter, Ser Boros Barristan, Sabastine Blackblade, and Wilhelm von Drepfelt have all opted to remain at the top of the cellar stairs. This may be for the best however, because the tiny chamber feels quite full with the many adventurers currently crammed inside.
At the edge of the stone steps lays green algae - accumulated from ages of water passing through the tiny slit that became the door. The stone door has recessed into a crevice in the wall. No mechanism is visible that explains how the tiny signet ring could have interacted with the door to cause the sudden change in the cellar.
The chamber below is completely sealed - as if it were a vault constructed specifically for the purpose of storing something of great value. No crack, seam, or imperfection is visible in the craftsmanship of the chamber's walls. Even the tavern floor above is no longer visible thanks to four large, rough hewn capstones that create an impenetrable ceiling.
The heavy oaken chest lies open to reveal it's hidden contents. Inside the chest lie several scroll cases, each tied shut with a thick ribbon. The large scroll case is tied with scarlet ribbon, and two smaller cases are tied with green ribbon, and blue ribbon. A small backpack (visibly stuffed with traveler's supplies), a thick hooded cloak, two shiny steel daggers, and a filled coin purse also sit in the old oak chest.
A lit torch is mounted above the chest, casting dancing light on the entire scene.
Opposite the chest a heavy iron grate leads water off into the main sewer. The grate is unmarred by time or the elements, but it is now clear how the rats were finding passage into Drad Silor's stores.
There are no creatures or people here to interact with.
UP: Return to the dank Cellar above
HINT: To help stay focused on goals, and offer additional rewards, Campaign Objectives have been introduced! Everyone in the Party is awarded bonus XP when specific tasks are completed. Check out the current Campaign Objectives here http://realmsofadventures.weebly.com/objectives.html