The sound of wet stone grating against wet stone fills the chamber for a short time until a small doorway is revealed. Where the wall was once covered in green slime and water stains, a small doorway to a chamber has been revealed. Members of the party near the doorway take a cautious step backward, perhaps anticipating another attack from bilge rats.
"Did you hear that?" Piker Big Coin asks as he graps the lowest rung of the decrepit looking ladder. The echoes of the shifting rocks from the newly revealed chamber reverberate around him. He glances up and watches Akasha climb further up the rungs. He feels a peculiar feeling in his chest. Is it fear? He tries to ignore it. He hangs there indecisively for a moment, weighing the coin in hand from Silor against the possibilities contained by the sound beneath him. He almost continues the climb until he remembers the mocking voice of his father in his memories.
"Damn it all, and damn him."
Ridicule is what forces him off the ladder, moves his feet back down the corridor to the party.
"Did you hear that?" Piker Big Coin asks as he graps the lowest rung of the decrepit looking ladder. The echoes of the shifting rocks from the newly revealed chamber reverberate around him. He glances up and watches Akasha climb further up the rungs. He feels a peculiar feeling in his chest. Is it fear? He tries to ignore it. He hangs there indecisively for a moment, weighing the coin in hand from Silor against the possibilities contained by the sound beneath him. He almost continues the climb until he remembers the mocking voice of his father in his memories.
"Damn it all, and damn him."
Ridicule is what forces him off the ladder, moves his feet back down the corridor to the party.
"At the least I can hide behind the drunken knight should things prove too testy. Might be I could even relieve him of some coins."
That brings a smile to his face.
Benziken investigates the water dripping from the hole overhead. Finding nothing of interest, and realizing the small doorway was the reason no puddle formed, he steps back. Benziken turns to rummage through bags of tavern food and see if they are holding anything else. Finding no hidden cache of weapons or coins, he returns to monitoring the doorway.
Akasha angrily moves back down into the cellar thinking about how uncomfortable all this dark and dankness makes her feel. She longs for some wide open spaces and perhaps a roaring fire with a glass of mead in one hand and a skewer laiden with fresh squirrel slowly darkening over the fire in the other. But after a moment curiosity begins to get the better of her and she hastens to join the rest of the party. After all, there must be a good reason this passageway was hidden. Hopefully, that reason is gold!
Master Sung encourages the group to continue through the new stone door. Master Sung is eagerly searching for more adventure!
Blackbird McAllister glances into the dark chamber just beyond the door. He spies a torch mounted high on the wall, clear of any water that may have seeped into the chamber over the years. He slowly enters the tiny room, and uses his flint and steel to strike a spark which ignites the light source. Once he can see a bit better Blackbird moves clear of the doorway and backs out of the way as far as possible.
Once the door was opened, and Blackbird lit the flame, Aiyana noticed the soft glow of light inside the room. She could also hear some strange noises (thanks to her acute hearing abilities) coming from inside. After some thought, Aiyana volunteers to enter next since she has the advantage of seeing better in lower light. Before entering she grabbed her knife.
Ser Boros Barristan, Sabastine Blackblade, Wilhelm von Drepfelt, and Khan McDoo poke their heads around the opening and watch as Blackbird descends the stairs. For whatever reason, they hesitate as others in the party enter the tiny room behind the stone door first.
(Scene Description)
At the edge of the stone steps lays green algae - accumulated from ages of water passing through the tiny slit that became the door. The stone door has recessed into a crevice in the wall. No mechanism is visible that explains how the tiny signet ring could have interacted with the door to cause the sudden change in the cellar.
The chamber below is completely sealed off from the outside world - as if it were a vault constructed specifically for the purpose of storing something of great value. No cracks, seams, or imperfections are visible in the craftsmanship of the chamber's walls. Even the tavern floor above is no longer visible thanks to four large, rough hewn capstones that create an impenetrable ceiling.
(Scene Items)
Through the small doorway, and into the dark chamber below, the few members of the party able to squeeze down the stone steps into the tiny room find a locked chest. The heavy oaken chest is bound by large brass straps, their shine worn away from years of water damage. A torch is mounted above the locked chest.
Behind the chest a fabric tapestry hangs, it's ornate design unknown to anyone in the party. This family crest is unlike any that can be seen hanging in the Hall of Heraldry at the castle.
Opposite the chest a heavy iron grate leads water off into the main sewer. The grate is unmarred by time or the elements, but it is now clear how the rats were finding passage into Drad Silor's stores.
(Scene NPCs)
There are no creatures or people here to interact with.
(Exits)
UP: Return to the dank Cellar above
HINT: Do More With Each Turn! You can get more done in one turn than you may realize. Read through the Sample Turn on the website and you will find that you may interact with the general surroundings, any items, any creatures, and any non-player characters revealed. You may also strike up a conversation with other player characters - by responding with only your end of the conversation! Or interact with those player characters by requesting inventory items, giving them items, or otherwise using your skills or inventory to impact their story line. But don't stop there - - use your imagination to add to a scene. Just stick to your own abilities, skills, and inventory. Beyond that - try anything - it's a living world!
That brings a smile to his face.
Benziken investigates the water dripping from the hole overhead. Finding nothing of interest, and realizing the small doorway was the reason no puddle formed, he steps back. Benziken turns to rummage through bags of tavern food and see if they are holding anything else. Finding no hidden cache of weapons or coins, he returns to monitoring the doorway.
Akasha angrily moves back down into the cellar thinking about how uncomfortable all this dark and dankness makes her feel. She longs for some wide open spaces and perhaps a roaring fire with a glass of mead in one hand and a skewer laiden with fresh squirrel slowly darkening over the fire in the other. But after a moment curiosity begins to get the better of her and she hastens to join the rest of the party. After all, there must be a good reason this passageway was hidden. Hopefully, that reason is gold!
Master Sung encourages the group to continue through the new stone door. Master Sung is eagerly searching for more adventure!
Blackbird McAllister glances into the dark chamber just beyond the door. He spies a torch mounted high on the wall, clear of any water that may have seeped into the chamber over the years. He slowly enters the tiny room, and uses his flint and steel to strike a spark which ignites the light source. Once he can see a bit better Blackbird moves clear of the doorway and backs out of the way as far as possible.
Once the door was opened, and Blackbird lit the flame, Aiyana noticed the soft glow of light inside the room. She could also hear some strange noises (thanks to her acute hearing abilities) coming from inside. After some thought, Aiyana volunteers to enter next since she has the advantage of seeing better in lower light. Before entering she grabbed her knife.
Ser Boros Barristan, Sabastine Blackblade, Wilhelm von Drepfelt, and Khan McDoo poke their heads around the opening and watch as Blackbird descends the stairs. For whatever reason, they hesitate as others in the party enter the tiny room behind the stone door first.
(Scene Description)
At the edge of the stone steps lays green algae - accumulated from ages of water passing through the tiny slit that became the door. The stone door has recessed into a crevice in the wall. No mechanism is visible that explains how the tiny signet ring could have interacted with the door to cause the sudden change in the cellar.
The chamber below is completely sealed off from the outside world - as if it were a vault constructed specifically for the purpose of storing something of great value. No cracks, seams, or imperfections are visible in the craftsmanship of the chamber's walls. Even the tavern floor above is no longer visible thanks to four large, rough hewn capstones that create an impenetrable ceiling.
(Scene Items)
Through the small doorway, and into the dark chamber below, the few members of the party able to squeeze down the stone steps into the tiny room find a locked chest. The heavy oaken chest is bound by large brass straps, their shine worn away from years of water damage. A torch is mounted above the locked chest.
Behind the chest a fabric tapestry hangs, it's ornate design unknown to anyone in the party. This family crest is unlike any that can be seen hanging in the Hall of Heraldry at the castle.
Opposite the chest a heavy iron grate leads water off into the main sewer. The grate is unmarred by time or the elements, but it is now clear how the rats were finding passage into Drad Silor's stores.
(Scene NPCs)
There are no creatures or people here to interact with.
(Exits)
UP: Return to the dank Cellar above
HINT: Do More With Each Turn! You can get more done in one turn than you may realize. Read through the Sample Turn on the website and you will find that you may interact with the general surroundings, any items, any creatures, and any non-player characters revealed. You may also strike up a conversation with other player characters - by responding with only your end of the conversation! Or interact with those player characters by requesting inventory items, giving them items, or otherwise using your skills or inventory to impact their story line. But don't stop there - - use your imagination to add to a scene. Just stick to your own abilities, skills, and inventory. Beyond that - try anything - it's a living world!