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Vespers Song

6/23/2014

4 Comments

 
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"These Shriekers will doubtless soon draw other monsters. Rather than directly attack the Shriekers, we can use this to our advantage. If we were willing to coordinate our actions we could gather just inside the entrance to the Chapel and ambush any wandering creatures that come to investigate." droned Ptolmek.

Miranda shrugs to herself. Thinking it might be best to gather inside, close themselves in and deal with the Shriekers. Let's see what the rest think, her face seems to say. Her eye is caught by the tiny stone altar. It is cut directly from the granite which forms this mountain, and the Vault itself. It would seem, even the most intricate carvings, were etched directly from the solid stone.

"A bold plan, but risky," Piker says. "What happens if we get overwhelmed, or leaves someone outside? Where are Morcant and Gurin?"

Lisabelle knew if they split up now, they'd all be in trouble. "Lockjaw!" she commands, "If one of those things attacks anyone, tear them up! I'll do my best to keep the creatures rooted in place!" Her Entangle spell floats effortlessly off her tongue and through the air. In moments the bobbing and gyrating movements of the creatures slows to a struggling frustrated squirming.

"Good point. I was thinking we could cover the Shriekers! Then draw a monster through the door. Or, we kill everything. But we'd better decide quickly." "We could affix a rope across the doorway at shin-height like a trapwire..." whispers Miranda.

Piker remembers the tapestry and he retrieves it from his pack. "Ptomlek, help me trap the beasts with this!" He hands the stoic warrior the right edge of the tapestry and moves to pin the creatures to the ground. As the spores struggle against the Entangle spell, the weight of the tapestry renders their movements null.

Ptolmek signals Miranda to hold the door open until the other two to the west make it inside.

"Is this really necessary?" Blackbird shouts, raising his voice above the growing screech of the Shriekers in the room. Their deafening cry almost begins to overwhelm his mind and tear at the lining of his ears.

Blackbird draw his bow to full length, aiming at the living spores. He slowly walks backward and edges into the alcove under the arched doorway. "I can finish them swiftly! I don't think it wise to intentionally draw any more Grimlocks..."

As he positions himself in the alcove to get a better shot, Blackbird neglects to notice the pair of violet fungus growing in a darkened corner. The pair begins to shudder and move toward the unsuspecting archer. Their whipping tentacles flail about - lengthening with each whirl - reaching for Blackbird.

Across the Chapel, another pair of violet fungus tentacles begin to reach downward from above a small crack on the altar. The crack certainly wasn't intended by the master craftsman who honed the altar, but may have grown from a fissure over time, and successive earthquakes.

Together, Morcant and Gurin approach the commotion with their weapons drawn. Amid the confusion Morcant clearly saw their enemies being covered by a flammable tapestry. Morcant concentrated intensely on setting the tapestry on fire with his mind. The tiny fibers of the ancient woven fabric singed and scorched, blackened and suddenly burst into bright neon red flames.

The bright flash temporarily blinded Ptolmek and Piker who were closest to the ignition point. The shriekers renewed their cries - louder than before, fueled by utter terror and shear pain - at being set ablaze.

Adrenaline surged through Gurin as he leapt into battle! He somersaulted through the legs of the crowd, and rolled upright - with his axe drawn - in one fluid motion. With a great loud "YYYAAARRGGHHH" he cleaved at the lower halves of two shriekers at once!

The flare of the tapestry which burst so suddenly was beginning to die out. For those who retained their sight, they witnessed Gurin slice a shrieker completely in half, and it's mushroom cap top slump over and die on the floor. However, the thick root at the base of the final Shrieker caught and held Gurin's axe firmly in place. It was stuck, immoveable.

Meanwhile, Miranda made haste to pull the leather strap and re-close the door while the others were finalizing plans. From over her shoulder she hears the strange mutterings of an incantation.

"Safna þoku árdaga, Mynda ský af dýpstu móða, Ná reykinn af vaporous líkklæði, Hylja úða og afmá augnaráð þeirra!"

(OOC: Loosely translating the dwarven incantation into common tongue would result in - Gather fog of ancient days, Form clouds of deepest haze, Cover smoke of vaporous shroud, Obscure Mists and blot out their gaze!)

Marlit was never sure the tapestry would completely obscure the Shrieker's ability to see, or even sense the group. She casts an Obscuring Mist spell and focuses the effect in the corner where the fungi are clustered. As the smouldering remnants of the tapestry fall to the stone floor, the squirming Shriekers shudder and attempt to break free of the Entangle spell.

The cloud of fog Marlit calls into being from the ether is effective, to a point. The shriekers begin to lessen their cry - an attempt to call down any ill-willed beast that will finish their attackers. But the fog doesn't stop spreading and begins to envelope the floor and ceiling with a thick blanket of white smoke.

None of the adventurers choke on the thick soup of vapors as it hits the back wall and joins together to fill in the remaining emptiness of the Chapel. Unseen by all of the adventurers are the reaching tentacles of the several violet fungus in the room. The fog does nothing to deter their progress, and now the party is at a severe disadvantage - having absolutely zero visibility.

What do you do?

Round Ends: Thursday, June 26 at 9 PM - Please post your turn


Easy Click Character Stack

Marlit Garkasten
Blackbird McAllister
Gurin Firebeard
Morcant Gunnar
Miranda Chalix
Ptolmek Skarab
Lisabelle Hexfidget
Piker Silentall

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4 Comments
Miranda Chalix
6/24/2014 02:53:00 pm

Miranda wrinkles her petite nose at the ridiculous amount of noise and horrid smell from the burning thing not to mention the magical mist that someone had just created.

Nevertheless used to operating under the dead of night and in the darkest of spaces, is surprisingly comfortable in the arcane fog. Like a silent warning on the lips of the damned she slithers towards the alcove.

Curious as is her Halfling nature, she will blithely ignore the rest of the party burning tapestry and all and proceed to (H,9) if possible which appears to be an open portcullis and then proceed to investigate the alcove thoroughly.

Fascinated by the Tiny Stone Altar she will inspect it very closely from all sides then try to move it from all angles

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Piker Silentall
6/26/2014 02:26:50 am

Using a word he'd heard from a hard man in a rough bar, Piker rubs his eyes and blinks, trying to make some sense of the world after being blinded from Morcant's flame spell. His face burns and his hands hurt, but he clings to the thick white smoke and clutches the looted dagger as he makes his way towards the nearest shrieker. At this range, it would be nearly impossible to miss with a stab, but he's not sure he can trust his eyes in this current situation.

USE Skill Stealth to become less visible
ATTACK nearest shrieker with Rusty Dagger +1

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Lisabelle Hexfidget
6/26/2014 02:33:02 am

Lisabelle grins at the chaos around her. The stoic warrior and the goody-two shoes gnome look nicely singed from the flammable tapestry and if it weren't for the dire straights the party was in she would laugh at the ineptitude of the plan. She watches Gurin cleave one of the shriekers to pieces and decides now is the time to follow suite,

"Lockjaw, kill!"

She watches the surly badger pounce on a nearby shrieker, lashing out with its claws and fangs. Pointing at the last remaining shrieker on the nearby wall, she bares teeth of her own and ques up a fireball spell of her own.

USE skill Handle Animal to set Lockjaw to attack
(Lockjaw will attack the shrieker on space J7)
Use spell Produce Flame to scorch shrieker on space J6

Reply
Ptolmek Skarab
6/26/2014 11:35:27 am

Ptolmek is thankful for the steel gauntlets which protect his hands from the worst of the flames- though they were starting to get unpleasantly warm.

He is less dismayed by the general ruckus than at the lack of unity displayed by the group.
They must work as a team if they were to succeed at this mission he thinks.
Nevertheless, they had all been very recently thrown together on this venture and were only just acquainted. One shouldn't expect too much.

He still thinks they could have used one of the Shriekers like a lure and trapped the doorway but perhaps his companions were right and that would have been too risky. Ultimately Ptolmek earns his pay through muscle not cogitation. Best to follow his more intelligent comrades' lead.

Blinded by the mist he will drop the tattered fragment and reach around until he can feel the wall then will get his back to the wall and draw his mace and wait for the mist to clear.

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