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Uninvited Guest

5/21/2014

4 Comments

 
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"We were nine when we entered, and now we are but four. We must be very careful. Let's have a look at the end of the hall where the corridor leads, shall we." states Ptolmek Skarab. The warrior stands strong against the few odds the party has faced.

Morcant backs away from the dark hallway slowly. While he is curious, he exercises a proper sense of caution. Considering Blackbird's failure to open the portcullis, Morcant heads to the closed passage and begins to search for more traps or devices.

(OOC: Successful Action Morcant, please add 0:05 min to Perception and to your Wisdom Ability Focus Times.)

Beginning where Blackbird found his end, Morcant closely examines the hole which expelled the tipped dart. Leading back from that detected trap, he notices more tubes and darts all triggered to fire. There are also a set of gear works. These lead up toward a slit in the ceiling and can only be assumed to continue to a switch plate or lever somewhere.

Examining the unfurled tapestry, Piker expounds, "She goes by many names, and she is many different things to many different souls," Piker says. "She is a mother to bastards and..."

The others begin to tune him out to some degree, but are startled back to his exhortation when it turns to battle cry! "Ptomlek, Blackbird, Morcant, keep an eye out for me. I might need some help after I reach the end of the hall. Prepare your arms comrades! I'll scout ahead!"

(OOC: Successful Action Piker, please add 0:05 min to Stealth and to your Dexterity Ability Focus Times.)

Moving swiftly into the shadows of the tiny corridor it becomes quickly apparent there are no creatures or foul critters awaiting the party. Piker reaches the end of the hall and runs his hand along the back wall to confirm he has indeed reached the end. When - oddly - he feels a series of ridges, bumps, and lines carved into the wall.

The shape is clearly a Dwarven rune, and was most certainly placed to ward off intruders or act as a blessing of sorts. "But, why chisel a terminus with such a marking?" Piker thinks. Slowly touching and considering the lines, Piker is certain the symbol is the rune for "ride" or "journey".

Blackbird leans against the large and heavy mapping table to rest a moment, regain his strength, and reconsider if he should even be in this foul place. He listens as Piker charges into the inky blackness and simply shakes his head at the futility of the gesture.

(OOC: Succcessful Action Blackbird, you rest and since several turns have passed without any ill effects from the ancient poison, it can be considered inert as well. Your health is restored to full.)

While resting, a noise carries from the previous hallway and enters Blackbird's ear. His closed eyes fail to see what his spirit senses. He finally wills himself to look full on at the presence he felt.

With shock he sees a large Grimlock, hunting for food and stalking into the sanctum uninvited. A rusty dagger in his hand nicely compliments the swatch of leather dangling between his legs, and the simple leather cap on his head.

Round Ends: Saturday, May 24 at 9 PM - Remember to post!


Easy Click Character Stack

Aiden Morax
Aiyana
Akasha
Beltin Hawklight
Blackbird McAllister
Morcant Gunnar
Piker Silentall
Ptolmek Skarab
Sir Jaidev Kaul

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4 Comments
Ptolmek Skarab
5/22/2014 03:10:15 pm

Ptolmek hears Piker's battle cry!

He will move five north then attempt to determine if the Grimlock is hostile.

If it is not hostile he will try to hail the creature in common tongue.

If it is very aggressive i.e. attacks then Ptolmek will attempt to move into melee range and attack the Grimlock.

Reply
Piker Silentall
5/22/2014 08:10:51 pm

The bard decides to return to the group and tell them about the rune he's discovered in the pitch black hallway. As he rounds the corner into the chamber, his gnome eyes pick out the unmistakable silhouette of a fierce looking Grimlock on the opposite chamber. Piker watches as his comrade Ptomlek approaches it cautiously.

Piker considers drawing the dagger at his belt, but decides to opt for a more diplomatic approach, perhaps inviting disaster at the same time. He's heard the legends of Grimlocks and their taste for the flesh of humans. He only hopes there's still enough time to gain some information from the beast before it attacks.

1) MOVE to D6
2) Use skill Diplomacy to converse with the Grimlock.

Reply
Blackbird McAllister
5/24/2014 10:13:45 am

Having been shocked out of his resting state, Blackbird stumble walks backward away from the creature. There isn't much time - and he knows it - if the Grimlock has sensed or smelled him. Quickly moving around the western edge of the table, he readies his bow and pulls a single arrow from the quiver. Blackbird quickly takes a shot while he has a chance!

MOVE down toward D7 quickly!
ATTACK single shot arrow within close range at the Grimlock

Reply
Morcant Gunnar
5/24/2014 11:14:05 am

Morcant turns away from the portcullis upon hearing the commotion. He recognizes quickly that two of his party are attempting a cautiously peaceful approach to the grimlock, while Blackbird is acting aggressively. Morcant also knows that Blackbird has set into motion a conflict. As moves into a flanking position he shouts to the party members, "Arm yourselves!".
With that he hurls a silver throwing dagger at the Grimlock.

1) Move to f5
2) Attack with silver throwing daggers

Reply



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