Morcant backs away from the dark hallway slowly. While he is curious, he exercises a proper sense of caution. Considering Blackbird's failure to open the portcullis, Morcant heads to the closed passage and begins to search for more traps or devices.
(OOC: Successful Action Morcant, please add 0:05 min to Perception and to your Wisdom Ability Focus Times.)
Beginning where Blackbird found his end, Morcant closely examines the hole which expelled the tipped dart. Leading back from that detected trap, he notices more tubes and darts all triggered to fire. There are also a set of gear works. These lead up toward a slit in the ceiling and can only be assumed to continue to a switch plate or lever somewhere.
Examining the unfurled tapestry, Piker expounds, "She goes by many names, and she is many different things to many different souls," Piker says. "She is a mother to bastards and..."
The others begin to tune him out to some degree, but are startled back to his exhortation when it turns to battle cry! "Ptomlek, Blackbird, Morcant, keep an eye out for me. I might need some help after I reach the end of the hall. Prepare your arms comrades! I'll scout ahead!"
(OOC: Successful Action Piker, please add 0:05 min to Stealth and to your Dexterity Ability Focus Times.)
Moving swiftly into the shadows of the tiny corridor it becomes quickly apparent there are no creatures or foul critters awaiting the party. Piker reaches the end of the hall and runs his hand along the back wall to confirm he has indeed reached the end. When - oddly - he feels a series of ridges, bumps, and lines carved into the wall.
The shape is clearly a Dwarven rune, and was most certainly placed to ward off intruders or act as a blessing of sorts. "But, why chisel a terminus with such a marking?" Piker thinks. Slowly touching and considering the lines, Piker is certain the symbol is the rune for "ride" or "journey".
Blackbird leans against the large and heavy mapping table to rest a moment, regain his strength, and reconsider if he should even be in this foul place. He listens as Piker charges into the inky blackness and simply shakes his head at the futility of the gesture.
(OOC: Succcessful Action Blackbird, you rest and since several turns have passed without any ill effects from the ancient poison, it can be considered inert as well. Your health is restored to full.)
While resting, a noise carries from the previous hallway and enters Blackbird's ear. His closed eyes fail to see what his spirit senses. He finally wills himself to look full on at the presence he felt.
With shock he sees a large Grimlock, hunting for food and stalking into the sanctum uninvited. A rusty dagger in his hand nicely compliments the swatch of leather dangling between his legs, and the simple leather cap on his head.