She hurls the door open banging the door against the stone wall which likely alerted her newest threat to their whereabouts. Lockjaw knows this command give him free reign, and expectation, to tear asunder anything that lurks ahead. Lisabelle, concious of her own mortal coil, holds back a step or two. She slips with stealth through the shadowy passage into the Guard Bunkroom.
As she moves silently, Lisabelle readies a spell, calling on wisdom from deep in her soul. Entangle has been a trusted incantation since she mastered it so long ago. However, use of it's unique methods would be pointless. As she enters the empty bunkroom, the spell dies on the tip of her tongue.
(OOC:
1) Successful Action, please add 0:05 min to HANDLE ANIMAL Skill and Charisma Attribute.
2) Successful Action, please add 0:05 min to STEALTH Skill and Dexterity Attribute.
3) Unsuccessful Action, please add 0:15 min to ENTANGLE Spell and Wisdom Attribute.)
"Lisabelle!" Piker shouts, but to no avail. "C'mon!" he shouts to the rest of the party. "We have to stop her!" He pursues her, cautiously and with stealth, through the southern door to the Guard Bunkroom, expecting the others will follow.
(OOC:
1) Successful Action, please add 0:05 min to DIPLOMACY Skill and Charisma Attribute.
2) Successful Action, please add 0:05 min to STEALTH Skill and Dexterity Attribute.
3) Unsuccessful Action, no creature are lurking beyond the threshold or in the Guard Bunkroom.)
Morcant's mind stepped back toward reality. He often lost himself in his own imagination. One day he would have better control of his powerful, and as yet untapped, mental powers. In the last moment he had seen a fire spawner where there wasn't one, and walked into the bunkroom without moving an inch!
Morcant focused harder on a stronger memory. He recalled a Ravenstine meal was being pulled from the hearth. Concentrating on the smell he did all he could to send the sensation to Gurin! Meanwhile, his body wanders into the Guard's Bunkroom behind Piker, mechanically pulling a candle from it's concealed storage place. Breeching the threshold of the room, the flame ignites somehow. But his focus was elsewhere, so Morcant missed the key element which set the ember aglow.
(OOC:
1) Successful Action, please add 0:05 min to PERCEPTION Skill and Wisdom Attribute.
4) Successful Action, please add 0:05 min to PRODUCE FLAME Spell and Wisdom Attribute.)
Miranda Chalix uses a great deal more caution than the party of louts ahead of her. She sneak through the open doorway which was once concealed behind a bookshelf, and inspects the floor tiles and western wall. Nothing appears to be concealed, or trapped - thank goodness!
Gurin became hungry wuickly, and set his mind to explore the kitchen for the stew which was cooking. "Does anyone else smell that? It smells like Ravenstine stew in here!" Arriving in the Guard Bunkroom, near the closed entrance leading to the Kitchen, he lost the scent. "This place is odd, I've never felt so... tampered with then I have in these vaults." The uneasiness prompted Gurin to ready his trusted axe. Along with thoughts of his beloved - he felt a bit more at ease in this ill-fated place.
Ptolmek feels safe in numbers, and agrees with Piker that they should explore the Armory and Chapel to the east before returning to the Inner Sanctum. He strides off to catch up with Piker. Along the way he notices the Dwarven Barbarian licking his chops in anticipation of a meal! 'Strange fellow,' he thinks, 'we're not camped nor have we prepared rations!'
Blackbird acquaints himself with Marlit and the two proceed toward the Guard Bunkroom with the others. Upon entering the room, Marlit leaves Blackbird to move closer to the hungry dwarf focused on the door to the West. "What if anything interest you about this door, good Dwarf?" Blackbird knows danger when he sees it and the angry gnome's badger is stalking something to the East.
Round Ends: Friday, June 20 at 9 PM - Please post your turn
Easy Click Character Stack
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