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Time To Clean Up

6/20/2014

12 Comments

 
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Following the lead of the angered Lockjaw, Ptolmek Skarab and the majority of the party assemble near the Chapel door. Along the north wall of the chamber an open wooden door bears an orb and leather strap which hangs from the top of the doorway. The eastern door to the Chapel also has a leather strap connected to a brass orb. The orb is resting at the floor, and the door is closed. Ptolmek awaits any enemies lurking behind the closed door.

Miranda Chalix inspects the Chapel door - and the floor and ceiling surrounding it - for traps. Finding none, she boldly places a hand on the leather strap and pulls upward to open the portal. As the door slides into a pocket in the ceiling, another door on the northern wall slides closed with a loud bang! Piker is shaken by the unexpected crash, but stands ready to assist the squad in a moment's notice.

Lisabelle has her focus on Lockjaw and continues to prompt him to attack anything hostile that should approach. Uttering the Entangle spell one more time, the incantation rests between her tongue and her lips ready to be hurled at danger.

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Meanwhile, Morcant explodes with elation at his minor success. He had done it! Morcant imagined fire into existence! His partner, Gurin, was fascinated by the southwestern door of the Guard Bunkroom. Gurin recognized it as a trick door, like many he used to design. He located the activation panel and stopped.

His world shifted and he suddenly felt quite naked. Covering himself, he enjoyed the sensation of bathing, but was embarrassed at the oddly public location! Gurin stepped out of the (imaginary) bathtub and shook dry his mangy beard. After coming back to his sense, Gurin felt surprisingly dirty still... 'This place is unsettling,' he thought.

Focusing on the door once again, Gurin located the panel, pressed firmly and engaged the sliding mechanism to open the door to the Main Hall. "What wonders must lie inside," he exclaimed, "perhaps stew is indeed waiting!"

Marlit ignores the odd dwarf as he begins bathing, and instead turns her attention toward the growing commotion by the Chapel door. She quickly leaves Gurin and Morcant to their own devices... as it were.

Her only hope was that they did not trigger some unexpected trap which spelled doom or disaster for the entire party this early in their quest. She'd only just arrived after all.

Blackbird gathers close behind his comrades and peers at the Chapel door. The badger was angrily scratching and huffing around the base of the entrance. Whatever was inside had gotten him worked up into a frenzy.

Blackbird readied his arrow into the nock of his bow and took a few casual steps back to ready himself for anything. Out of the corner of his eye he notes a now open portcullis to the South. If anything were to flank the party, or approach from the rear, it would be from that dark passage.

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As he peers into the opening, a low thrum like the throat of a resting crocodile emanates from behind him. He looks back over his shoulder to see the party begin entering the Chapel. The sound get's louder and louder as each of them passes through the doorway. Then suddenly it explodes into a deafening wail!

Blackbird runs toward the room to find the party crammed into the tight space of the small chapel. The residents of this hall must have taken time to worship. The small room here features a tiny altar, prayer rail, small stone benches, and notches for candles. All the fixtures have been painstakingly chipped from the solid piece of granite entombing this place.

An archway leads to a tiny prayer alcove to the south. A leather strap connected to a brass orb hangs from the center of the open wooden door, he just passed through, on the west wall. A closed stone door way is also visible on the southern wall.

It appears at one point in time several Shriekers became trapped in this Chapel. They are now actively patrolling it's small territory. The party has disturbed the family of Shriekers, and their siren call will call every creature within earshot to their location in moments if not dealt with quickly.

What do you do?

Round Ends: Monday, June 23 at 9 PM - Please post your turn


Easy Click Character Stack

Marlit Garkasten
Blackbird McAllister
Gurin Firebeard
Morcant Gunnar
Miranda Chalix
Ptolmek Skarab
Lisabelle Hexfidget
Piker Silentall

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12 Comments
Ptolmek Skarab
6/21/2014 02:57:48 am

Ptolmek has an idea. He speaks to the others in his rather toneless rumble.
"These Shriekers will doubtless soon draw other monsters. Rather than directly attack the Shriekers, we can use this to our advantage. If we were willing to coordinate our actions we could gather just inside the entrance to the Chapel and ambush any wandering creatures that come to investigate."

Reply
Miranda Chalix
6/21/2014 06:49:47 am

Or, the Halfling thinks to herself, everyone into the Chapel room, we pull the leather strap again in theory re-closing the door and sealing the room, then deal with the Shriekers. She shrugs to herself. Let's see what the rest think.

Miranda Chalix is curious about the tiny altar but feels it best to save the look-around until they have a plan.

Reply
Piker Silentall
6/22/2014 07:48:53 am

"A bold plan, but risky," Piker says. "What happens if we get overwhelmed? We have to make sure we don't leave everyone else behind as well. Where are Morcant and Gurin, anyway?"

As Piker studies the shriekers, he decides to hold steady until they have a better idea. He graps the rusty dagger he looted from the Grimlock tightly and decides to wait it out.

Reply
Lisabelle Hexfidget
6/22/2014 07:55:10 am

In the wild, Lisabelle dealt with her problems swiftly, mercilessly. She scowls at her comrades, wishing that they would just deal with the shriekers directly. She's seen the results of entrapped creatures too many times in her life to ever agree with such a course of action. She wishes she could explain the chewed off limbs left behind in snares, or the pools of blood around the creatures who once thought they were the hunter,

But here they were anyway, If they split up now, they'd all be in trouble. She would do her part to help set up the plans of the group to the best of her ability.

"Lockjaw! If one of those things attacks anyone, tear them up! I'll do my best to keep the creatures rooted in place!"

ACTIONS:
Use Animal Handling to set Lockjaw to DEFEND
Use spell Entangle to inhibit shrieker's movement

Reply
Ptolmek Skarab
6/22/2014 10:51:58 pm

Ptolmek quickly replies as they plan their course of action.

"Good point. I was thinking more we cover the Shriekers with something- like a blanket over a bird cage- then use one of them to draw a monster through the door. We station someone on the leather pull-strap and trap the monsters one at a time in the Chapel by using the device to close the door behind them."

"Or, we kill everything. But we'd better decide quickly."

Reply
Miranda Chalix
6/23/2014 02:36:04 am

"We could affix a rope across the doorway at shin-height like a trapwire..." whispers Miranda.

Meanwhile Miranda will make haste to pull the leather strap to re-close the door while the others are conferring.

Piker Silentall
6/23/2014 09:26:29 am

Remembering the tapestry that Ptomlek had peeled off the wall for him, he retrieves it from his pack.

"Ptomlek, help me trap the beasts with this!"

He hands the stoic warrior the right edge of the tapestry and moves to pin the creatures to the ground.

ACTIONS:
Use skill Acrobatics to maneuver around the creatures and pin them to the wall with the assistance of Ptomlek

Reply
Ptolmek Skarab
6/23/2014 11:10:05 am

The old familiar red fog of battle set upon his mind at Piker Silentall's cry. Knowing a good plan when he hears one Ptolmek quickly responds to the charismatic Gnome and will take the right edge of the tapestry and attempt to use it to assist Piker in covering the Shriekers.
Simultaneously and seeing the others in a sort of stasis he signals Miranda not to close the door until the other two to the west make it inside or the troupe determines they are exploring in another direction.

Reply
Blackbird McAllister
6/23/2014 11:07:44 am

"Is this really necessary?" Blackbird shouts, raising his voice above the growing screech of the Shriekers in the room. Their deafening cry almost begins to overwhelm his mind and tear at the lining of his ears.

Blackbird draw his bow to full length and takes aim at what will become a lump below the tapestry as the pair of adventurers draws closer to the next of living spores. Keeping his distance, Blackbird slowly walks backward and edges into the opposite corner of the room.

"I can finish them swiftly, if you'd allow it! I don't think it wise to intentionally draw any more Grimlocks, or other unknown creatures our direction. Who knows what's lurking about in these vaults..."

Reply
Morcant Gunnar
6/23/2014 11:23:57 am

Morcant was distraught have having not figured out the cause of the earlier fire generation. Clearly it wasn't keeping his mind off of the fire... He did enjoy the thought of the dwarf, Gurin, bathing in the middle of the vaults. His curious mood was broken by the ruckus behind him.

Just in case the dwarf was unaware Morcant concentrated on a desire to help the party and broadcast it into Gurin's mind.

Together they wandered towards their friends weapons drawn.

There was quite the pile up of confusion when they arrived. What was clear was that the enemies were being covered by a flammable tapestry.

Morcant concentrated intensely on setting the tapestry on fire with his mind. Whipping his aura into a neon red frenzy and directing it at the tapestry. He visualized the shriekers being set ablaze and weakened.

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Gurin Firebeard
6/23/2014 11:29:32 am

Gurin was pleased with himself at his success with yet another trick door. Surely the party will be impressed. As Gurin turned around to see their approving smiles he saw only the bizarre roguish wizard... Suddenly he knew that there was trouble and he had to help. Adrenaline surged through him as he leapt into battle. He knew only that he had no choice but to rescue the party with every last ounce of his strength.

Completely out of emotional control, he somersaulted through the legs of the crowd like they were in slow motion. As he rolled upright his axe was drawn in one fluid motion. With a great loud "YYYAAARRGGHHH" he cleaved at the lower halves of two shriekers at once!

Reply
Marlit Garkasten
6/23/2014 11:32:44 am

"Safna þoku árdaga, Mynda ský af dýpstu móða, Ná reykinn af vaporous líkklæði, Hylja úða og afmá augnaráð þeirra!"

(OOC: Loosely translating the dwarven incantation into common tongue would result in - Gather fog of ancient days, Form clouds of deepest haze, Cover smoke of vaporous shroud, Obscure Mists and blot out their gaze!)

Marlit is taking no chances the large tapestry will completely cover or obscure the Shrieker's ability to see, or even sense the group's prescience. She casts an Obscuring Mist spell and focuses the effect in the corner where the fungi are clustered.

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