Miranda Chalix inspects the Chapel door - and the floor and ceiling surrounding it - for traps. Finding none, she boldly places a hand on the leather strap and pulls upward to open the portal. As the door slides into a pocket in the ceiling, another door on the northern wall slides closed with a loud bang! Piker is shaken by the unexpected crash, but stands ready to assist the squad in a moment's notice.
Lisabelle has her focus on Lockjaw and continues to prompt him to attack anything hostile that should approach. Uttering the Entangle spell one more time, the incantation rests between her tongue and her lips ready to be hurled at danger.
His world shifted and he suddenly felt quite naked. Covering himself, he enjoyed the sensation of bathing, but was embarrassed at the oddly public location! Gurin stepped out of the (imaginary) bathtub and shook dry his mangy beard. After coming back to his sense, Gurin felt surprisingly dirty still... 'This place is unsettling,' he thought.
Focusing on the door once again, Gurin located the panel, pressed firmly and engaged the sliding mechanism to open the door to the Main Hall. "What wonders must lie inside," he exclaimed, "perhaps stew is indeed waiting!"
Marlit ignores the odd dwarf as he begins bathing, and instead turns her attention toward the growing commotion by the Chapel door. She quickly leaves Gurin and Morcant to their own devices... as it were.
Her only hope was that they did not trigger some unexpected trap which spelled doom or disaster for the entire party this early in their quest. She'd only just arrived after all.
Blackbird gathers close behind his comrades and peers at the Chapel door. The badger was angrily scratching and huffing around the base of the entrance. Whatever was inside had gotten him worked up into a frenzy.
Blackbird readied his arrow into the nock of his bow and took a few casual steps back to ready himself for anything. Out of the corner of his eye he notes a now open portcullis to the South. If anything were to flank the party, or approach from the rear, it would be from that dark passage.
Blackbird runs toward the room to find the party crammed into the tight space of the small chapel. The residents of this hall must have taken time to worship. The small room here features a tiny altar, prayer rail, small stone benches, and notches for candles. All the fixtures have been painstakingly chipped from the solid piece of granite entombing this place.
An archway leads to a tiny prayer alcove to the south. A leather strap connected to a brass orb hangs from the center of the open wooden door, he just passed through, on the west wall. A closed stone door way is also visible on the southern wall.
It appears at one point in time several Shriekers became trapped in this Chapel. They are now actively patrolling it's small territory. The party has disturbed the family of Shriekers, and their siren call will call every creature within earshot to their location in moments if not dealt with quickly.
What do you do?
Round Ends: Monday, June 23 at 9 PM - Please post your turn
Easy Click Character Stack
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