Realms of Adventures Play-By-Blog RPG
  • Blog
  • The Adventures
    • Kas the Betrayer
  • Play-By-Blog?
  • Game Play
  • The Rules
  • Resources
    • Backstory
  • Sign Up
  • Contact
    • About

Thrown Wide Open

6/15/2014

7 Comments

 
Picture
Miranda Chalix silently stalked over to the western wall.  She searched it extensively but found no hidden doorways, or openings to private caches. As she searched, she thought about Backwards Man. He had told her to keep an eye on things. He had a special interest in this undertaking, and Miranda knew she had her orders.

Piker watches Miranda search along the wall for anything of interest. Focusing his attention on her first, he feels overwhelmed by the sense that she isn't sharing her whole story. As he moves his attention to the other Followers that recently joined the party, a sharp pain fires through his brain like lightening. A migraine headache has formed and it prevents him from sensing the motive of anyone else either.

(OOC: Failed Action Piker Silentall, you are unable to penetrate the thoughts of Miranda Chalix to clearly determine her motives for being in the party. Perhaps further conversation, and another attempt will reveal more with time. Please add 0:15 to the Sense Motive Skill and Wisdom Attribute.)

With his best smile Piker addresses the party as a whole. "Perhaps it would be advantageous to split up and look for new equipment. There is an armory marked on the map. There might be something there. Anyone interested?"

Blackbird is visibly shaken by the mention of breaking the party up. And understandably after his brief encounter with the Grimlock. "I'd prefer to stay together, as one. But you all do as you like. I'll take my chances with Ptolmek - if it's all the same to you..." He nods toward the fighter who defended him before.

(OOC:  Failed Action Piker Silentall, you are unable to persuade the entire party to split up. Of those that spoke up - Blackbird is against the idea. And Gurin is for it. Please add 0:15 min to the Diplomacy Skill and Charisma Attribute.)

As he move south toward the wall where the bookshelf slid open earlier, Piker glances at everything with a deeper gaze. He is certain that everything in this sparsely furnished room has been accounted for, and nothing is hidden or undiscovered.

(OOC: Successful Action Piker Silentall, you are able to fully perceive all the objects in this room. Please add 0:05 min to the Perception Skill and Wisdom Ability.)

Turning to praise the dwarf, Gurin Firebeard, Lisabelle shouts "Impressive!" as the echoes of the machines locking down the vault disengage. She has no love for mechanical items, but rather marvels at the sheer enormity of the vault.

"Follow me Lockjaw," she says as she moves toward the southern wall with the other gnome. All his fiddling with the shelves is making a terrible racket, and he clearly needed the help. She spies a piece of discarded parchment on the floor, rolls it up, and focuses her mind on starting a flame.

(OOC: Successful Action Lisabelle Hexfidget, please add 0:05 min to Handle Animal Skill and Charisma Attribute.)

Stepping forward, the beast she calls Lockjaw rocks his haunches from side to side, swaying as they move toward the southern door revealed behind the bookshelf. As he nears the open door, his scruff bristles and he begins to snarl at the dark passageway. His actions would seem to indicate danger or another creature were up ahead.

Feeling the gloom of the darkened vaults press in around her, Lisabelle attempts to ignite the small piece of parchment found. It begins to catch and smoulder. Smoke lifts off the edge of the paper and strings into the air. But her focus is broken when Marlit waves her everburning torch around. Marlit gives Lisabelle a look of confused amusement.

(OOC: Failed Action Lisabelle Hexfidget,  Please add 0:15 min to the Produce Flame Spell and Wisdom Attribute.)

Using her sharp eyes trained by years of living in the wild, Lisabelle examines the room for any other items the first two missed. But nothing else appears to be hidden or undiscovered.

(OOC: Successful Action Lisabelle Hexfidget, you are able to fully perceive all the objects in this room. Please add 0:05 min to the Perception Skill and Wisdom Attribute.)

Feeling good about his work with the locking mechanism, Gurin considered adding the story to his tales for the grandchildren. But realized he'd have to faced some real danger to make the tale stick... On hearing Piker's request to venture to the armory, "It's better to travel in groups if I'm to face danger," he cheerfully says. "Piker my new friend, if it will lead us to battle then count me in!"

Gurin looks toward Lisabelle and Lockjaw hoping these highly favorable companions could be persuaded to come with he and Piker. Speaking generally with the others, he encourages them to head to the Guard Bunkroom with him.

Morcant was lost in amazement at his connection with the little dwarf. The ability to inject a thought into another being was powerful! Morcant concentrated again on the dwarf's thoughts. He could picture the faces of ther other's own grandchildren... and of some dwarvish sport involving moles. 'Amazing...' he thought to himself. Across the room, Gurin suddenly spoke aloud - "Amazing!" Just as suddenly he looked confused, and felt embarrassed, of his uncontrolled outburt.

Morcant's reverie was broken by the smouldering parchment moving toward flame. This is the second time he has witnessed a party member summon fire at will! The first had been lost somewhere in these vaults, or run away frightened. He would need to act quick before this one was also lost.

As he approached Lisabelle to ask about the flame - it sputters out. Her frustration is apparent. Perhaps asking about mastering flames at a better time would result in a direct conversation about the training Morcant desires.

(OOC: Failed Action Morcant, her frustration precludes you from succeeding at a diplomatic conversation. Please add 0:15 min to Diplomacy Skill and Charisma Attribute.)

Ptolmek silently appraised the new henchmen while keeping his usual guard. He thought the majority would benefit the party - if they could put aside their greed. The Hobbit rogue was little more than a shadow herself. He chuckled to himself grimly. He did not yet know if she were friend or foe or both or neither.

With the vault's many portcullis - known and unknown - thrown open by Gurin, the party had little idea about what lie ahead. Were the only indicator Lockjaw's aggressive stance... then the small party faced grave danger indeed.

Round Ends: Tuesday, June 17 at 9 PM - Please post your turn


Easy Click Character Stack

Marlit Garkasten
Blackbird McAllister
Gurin Firebeard
Morcant Gunnar
Miranda Chalix
Ptolmek Skarab
Lisabelle Hexfidget
Piker Silentall

Find Realms on Facebook

Picture
Follow along with the exclusive Facebook Adventures where your Likes, Comments, and Shares determine the outcome!

Enter the Circle on Google+

Picture
Enter the Circle to go behind-the-scenes during Player Only Google+ Circle discussions, hangouts, and more!

7 Comments
Lisabelle Hexfidget
6/16/2014 08:46:27 am

Snarling with frustration at the failure to spark a flame, Lisabelle hurls the parchment to the floor of the room and glares at Morcant. Her wild temper is up and she feels the need to lash out at something. Her mind warns her against lashing at her new comrades, so Lockjaw's sudden aggressive posture by the southern door is all the prompting she needs.

"Lockjaw," she says, "go kill."

She hurls the door open, the wooden frame banging against the stone wall making cacophonous echoes in the vault and steps inside, not bothering to see if anyone else would follow with her to face this newest threat.

MOVE South to the next room

ACTIONS:

1) Use skill HANDLE ANIMAL to have Lockjaw attack whatever may be waiting in the next room.
2) Use skill STEALTH to slip in unnoticed behind her badger
3) Use spell ENTANGLE on any hostile creatures within the threshold.

Reply
Piker Silentall
6/16/2014 08:53:11 am

Piker winces and rubs his temple from the pain of his gentle prying at Miranda's mind. The new party member proves a tough nut to crack, but the dwarf Gurin appears to be more warmly receptive. Piker turns on his charisma and is about to ask if anyone else is going to go with him to the armory when the gnomish druid and her grizzled badger storm through the door.

"Lisabelle!" Piker starts, but to no avail. His fellow gnome is not at all like the other creatures he grew up with: all anger and impatience. He hoped it wasn't about to get them both killed.

"C'mon!" he shouts to the rest of the party. "We have to stop her!"

MOVE through the southern door to follow Lisabelle.

ACTIONS:
1) Use DIPLOMACY to try to convince others to follow him
2) Use STEALTH to follow the druid along the shadows
3) Attack any creature that may be lurking beyond the threshold

Reply
Morcant Gunnar
6/17/2014 11:04:07 am

Morcant learned long ago that he has a tendency to wander between reality and imagination and lose track of which imagines which. Somehow in the last few moments he had both seen a fire spawner where there wasn't one and walked into the bunk room all without moving an inch. One day Morcant will learn to project his alternate realities onto others, but first he must learn to control the inanimate.

Of course his connected dwarf, Gurin of many sons, didn't seem to move either... maybe he had projected more than just words.

Morcant brought himself into a memory, this time on purpose, in which a Ravenstine meal was being pulled from the hearth. Concentrating on the smell he did all he could to send the sensation to Gurin. He thought he saw the dwarf react... wonderful.

As Morcant's mind wandered with the possibilities his body wandered through the door to the south and continued into the Guard's Bunkroom.

He felt refreshed, powerful, like a new person. He thought he might try to manipulate fire again.

1) Alter the sense perception of Gurin Firebeard so that he smells food

2) Head into the bunkroom

3) Pull out candle

4) Attempt to manipulate the auras of himself to attempt casting Produce Flame

Reply
Miranda Chalix
6/17/2014 11:18:10 am

Miranda Chalix will sneak through the open portcullis and inspect the areas at (C,9) and (B,9) particularly the west wall of (B,9).

Reply
Gurin Firebeard
6/17/2014 11:17:18 am

Gurin became hungry... He searched the room looking for what he could swear was a stew cooking. He was very confused. "Does anyone else smell that? It smells like Ravenstine stew in here!" Gurin wandered the room looking for the smell and then the smell was gone. "This place is odd, I've never felt so... tampered with then I have in these vaults."

Gurin wasn't one to let negative feelings stay around, so he thought about his wife, Gilda, and their first years together. He had hewed out their small cave dwelling with the help of friends, and he and Gilda made it feel like home. Gilda might not have the body she did back then, but the thought of her still made him feel like a forty year old boy.

Having helped himself into a better mood, Gurin decided to follow his friend Piker south. He wasn't so sure about stopping a fellow party member but he didn't want to miss any action!

0) Gurin smelled Ravenstine holiday stew

1) Gurin readies his axe

2) Gurin follows Piker South into the next room.

Reply
Ptolmek Skarab link
6/17/2014 11:25:42 am

Ptolmek feels that there is better safety in numbers but agrees with Piker they should explore the Armory and Chapel to the east before returning to the Inner Sanctum.

He will move up to 10 with the party south and east towards the Bunkroom, suspicious of enemies as usual.

Curiously, he notices the Dwarven Barbarian seeming to lick his chops as if in anticipation of a meal, yet they were not camped and had prepared no rations. Strange fellow.

Reply
Blackbird McAllister, Marlit Garkasten
6/18/2014 09:09:52 am

Blackbird acquaints himself with Marlit and the two proceed toward the Guard Bunkroom with the others.

Reply



Leave a Reply.

    Join the Adventure!

    Create a Character and you will immediately be placed into the current encounter of an active adventure!

    RSS Feed

    Encounters

    August 2014
    July 2014
    June 2014
    May 2014
    April 2014
    March 2014

Powered by Create your own unique website with customizable templates.