Piker watches Miranda search along the wall for anything of interest. Focusing his attention on her first, he feels overwhelmed by the sense that she isn't sharing her whole story. As he moves his attention to the other Followers that recently joined the party, a sharp pain fires through his brain like lightening. A migraine headache has formed and it prevents him from sensing the motive of anyone else either.
(OOC: Failed Action Piker Silentall, you are unable to penetrate the thoughts of Miranda Chalix to clearly determine her motives for being in the party. Perhaps further conversation, and another attempt will reveal more with time. Please add 0:15 to the Sense Motive Skill and Wisdom Attribute.)
With his best smile Piker addresses the party as a whole. "Perhaps it would be advantageous to split up and look for new equipment. There is an armory marked on the map. There might be something there. Anyone interested?"
Blackbird is visibly shaken by the mention of breaking the party up. And understandably after his brief encounter with the Grimlock. "I'd prefer to stay together, as one. But you all do as you like. I'll take my chances with Ptolmek - if it's all the same to you..." He nods toward the fighter who defended him before.
(OOC: Failed Action Piker Silentall, you are unable to persuade the entire party to split up. Of those that spoke up - Blackbird is against the idea. And Gurin is for it. Please add 0:15 min to the Diplomacy Skill and Charisma Attribute.)
As he move south toward the wall where the bookshelf slid open earlier, Piker glances at everything with a deeper gaze. He is certain that everything in this sparsely furnished room has been accounted for, and nothing is hidden or undiscovered.
(OOC: Successful Action Piker Silentall, you are able to fully perceive all the objects in this room. Please add 0:05 min to the Perception Skill and Wisdom Ability.)
Turning to praise the dwarf, Gurin Firebeard, Lisabelle shouts "Impressive!" as the echoes of the machines locking down the vault disengage. She has no love for mechanical items, but rather marvels at the sheer enormity of the vault.
"Follow me Lockjaw," she says as she moves toward the southern wall with the other gnome. All his fiddling with the shelves is making a terrible racket, and he clearly needed the help. She spies a piece of discarded parchment on the floor, rolls it up, and focuses her mind on starting a flame.
(OOC: Successful Action Lisabelle Hexfidget, please add 0:05 min to Handle Animal Skill and Charisma Attribute.)
Stepping forward, the beast she calls Lockjaw rocks his haunches from side to side, swaying as they move toward the southern door revealed behind the bookshelf. As he nears the open door, his scruff bristles and he begins to snarl at the dark passageway. His actions would seem to indicate danger or another creature were up ahead.
Feeling the gloom of the darkened vaults press in around her, Lisabelle attempts to ignite the small piece of parchment found. It begins to catch and smoulder. Smoke lifts off the edge of the paper and strings into the air. But her focus is broken when Marlit waves her everburning torch around. Marlit gives Lisabelle a look of confused amusement.
(OOC: Failed Action Lisabelle Hexfidget, Please add 0:15 min to the Produce Flame Spell and Wisdom Attribute.)
Using her sharp eyes trained by years of living in the wild, Lisabelle examines the room for any other items the first two missed. But nothing else appears to be hidden or undiscovered.
(OOC: Successful Action Lisabelle Hexfidget, you are able to fully perceive all the objects in this room. Please add 0:05 min to the Perception Skill and Wisdom Attribute.)
Feeling good about his work with the locking mechanism, Gurin considered adding the story to his tales for the grandchildren. But realized he'd have to faced some real danger to make the tale stick... On hearing Piker's request to venture to the armory, "It's better to travel in groups if I'm to face danger," he cheerfully says. "Piker my new friend, if it will lead us to battle then count me in!"
Gurin looks toward Lisabelle and Lockjaw hoping these highly favorable companions could be persuaded to come with he and Piker. Speaking generally with the others, he encourages them to head to the Guard Bunkroom with him.
Morcant was lost in amazement at his connection with the little dwarf. The ability to inject a thought into another being was powerful! Morcant concentrated again on the dwarf's thoughts. He could picture the faces of ther other's own grandchildren... and of some dwarvish sport involving moles. 'Amazing...' he thought to himself. Across the room, Gurin suddenly spoke aloud - "Amazing!" Just as suddenly he looked confused, and felt embarrassed, of his uncontrolled outburt.
Morcant's reverie was broken by the smouldering parchment moving toward flame. This is the second time he has witnessed a party member summon fire at will! The first had been lost somewhere in these vaults, or run away frightened. He would need to act quick before this one was also lost.
As he approached Lisabelle to ask about the flame - it sputters out. Her frustration is apparent. Perhaps asking about mastering flames at a better time would result in a direct conversation about the training Morcant desires.
(OOC: Failed Action Morcant, her frustration precludes you from succeeding at a diplomatic conversation. Please add 0:15 min to Diplomacy Skill and Charisma Attribute.)
Ptolmek silently appraised the new henchmen while keeping his usual guard. He thought the majority would benefit the party - if they could put aside their greed. The Hobbit rogue was little more than a shadow herself. He chuckled to himself grimly. He did not yet know if she were friend or foe or both or neither.
With the vault's many portcullis - known and unknown - thrown open by Gurin, the party had little idea about what lie ahead. Were the only indicator Lockjaw's aggressive stance... then the small party faced grave danger indeed.
Round Ends: Tuesday, June 17 at 9 PM - Please post your turn
Easy Click Character Stack
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