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The Inner Sanctum

5/6/2014

3 Comments

 
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Ptolmek Skarab quickly glanced at the barred passage briefly before sensing the party was moving on without him. He gathered his thoughts, and quickly strode west to join the others and report his findings of the closed portcullis.

Morcant Gunnar pursues the sound echoing out of the darkness and follows Ptolmek through the dark archway. He cautiously takes in the new room's accoutrements, all the while mindful of Blackbird's position as shield wall between himself and the unknown darkness.

Morcant attempts to detect anything of interest with his skill of Perception.
9 = Perception(1) + Wisdom(8)

(OOC: Successful Action Morcant, please add 0:05 min to Perception Skill and to your Wisdom Ability Focus Times.)

As his eyes take in the shadows of shadows, Morcants perception of these objects bends reality away from the fearful unknown. Taking into consideration the depth the party has penetrated into the vault, and the lore surrounging Kas the Betrayer, Morcant begins to perceive his surroundings with new clarity.

Spotted along the walls are deep leather chairs and benches for sitting. Small tables are within easy reach so goblets of fine wine might be set down and grasped once again with ease. A tapestry of a Goddess of Law hangs from the west wall. Another tapestry has fallen off the opposite wall into a bundle on the floor.

Piker Silentall lightly steps through the archway and borrows a helping of bravery form the passing warriors. Just enough to give him the courage to step aside Morcant and peer into the room.

(OOC: Successful Action Piker, lowlight vision is a trait of your people, and has come in handy in this room. Also - please add 0:05 min to Perception Skill and to your Wisdom Ability Focus Times. Perception is not a listed skill you've focused on in life, until beginning this adventure, but it is a skill you may begin to pursue if you choose. Add the skill to your Character Sheet at this time. You may fail these Perception Actions for some time until you reach a minimum of Skill Rank 1.)

Years of entertaining on rickety platforms, gypsy wagons, and tavern stages have honed Piker's lowlight vision - enabling him to examine new surroundings quickly. Knowing where to step on a wooden planked stage, and where one might fall through a rotten bore worm hole is more useful than most would think.

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Several pieces of spoiled meat are scattered throughout the room. Two large squared tables fit into the room snugly. One with a massive map burned with care into a heavy leather hide. Along it's sides several nets holding figurines for strategy and planning. The other table is etched with several ancient game boards in once surface. Several high backed chairs surround the play surface, and drawers with silver knobs hide gaming pieces.

Blackbird cautiously enters the darkened room. Unsure if the source of the loud noise came from within, or deeper in this cavernous vault.

He let one hand slide along the smooth granite wall as he entered the room taking several large steps into the darkness. As his eyes adjusted to the lack of light he did less groping, and could begin to see outlines of objects against the walls and placed throughout the room.

(OOC: Unsuccessful Action Blackbird, please add 0:15 min to Perception Skill and to your Wisdom Ability Focus Times. Perception is not a listed skill you've focused on in life, until beginning this adventure, but it is a skill you may begin to pursue if you choose. Add the skill to your Character Sheet at this time. You may fail these Perception Actions for some time until you reach a minimum of Skill Rank 1.)

Blackbird is unable to make sense of one object from another, and begins to stumble in the darkness. His last shuffling step tangles around the edge of what Blackbird discovers to be a large leather chair with heavy wooden legs and solid metal grasps adorning the arms of the chair. The upper corner of his left eye strikes the newly revealed armchair as his body sails downward to finally come to rest on the floor.

(OOC: Blackbird, you've suffered 1 HP of damage from your fall. A swollen bruise has started to form over your left eye. It does not impact your vision - but it stings at the slightest touch, and won't aid in wooing maidens.)

Talking among themselves, the adventuring party determines from their combined revelations that this is some Inner Sanctum once belonging to Kas the Betrayer himself! When ornamenting the ideal space for passing time, relaxation, planning, and private entertaining - the master of this hall certainly took care in this space. The Inner Sanctum is clearly a place only the most trusted visitors, dignitaries, and emissaries ever breached.

Round Ends: Friday, May 9 at 9 PM - Please post your turn


Easy Click Character Stack

Aiden Morax
Aiyana
Akasha
Beltin Hawklight
Blackbird McAllister
Morcant Gunnar
Piker Silentall
Ptolmek Skarab
Sir Jaidev Kaul

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3 Comments
Piker Silentall
5/9/2014 07:14:41 am

"Gods preserve!" Piker says as he watches Blackbird clock his face solidly on the ancient piece of furniture. "Are you okay? Who would have thought it would have been a chair that drew first blood on our party?"

Piker notes the tapestry depicting the Goddess of Law and wonders if he could convince one of the taller warriors to help him remove it for better study later on. But in the meantime, he is drawn to the map. He'd always been fascinated by maps, having spent much of his young gnomehood tracing his fingers over them with the Widow Summerfalll and wonder the places his father might have adventured.

Moving carefully around furniture and friends, Piker makes his way to the leather map and studies it, hoping to glean some sort of information from the document.

MOVE to the map
EXAMINE the map for additional information.
(OOC: Not sure which skill this would require, but Piker is skilled with Linguistics and Sense Motive.)

Reply
Blackbird McAllister
5/9/2014 09:09:37 am

Blackbird stood and put a hand to his swelling wound. "That smarts... Oooh! Oww!" He lowered his hand and wondered if anyone in the party had a salve, or herbs that might help.

Watching Piker approach the table, he edged closer as well, and peered down on the thick leather scroll. 'More than a mere scroll,' he thought silently. 'This is a battle map. Drawn up to cover vast expanses of territory. I wonder what area of the realms it covers?'

With one eye closed, he bent closer to the ancient etched leather for a closer look. The dim light and his throbbing head didn't help much - but he attempted to decipher the map's symbols and scripts.

MOVE to the map
DECIPHER SCRIPT as best possible, without having that skill

Reply
Ptolmek Skarab
5/9/2014 11:26:45 am

His limited intellect was easily fascinated by this strange chamber. Noticing Piker Silentall looking at it, Ptolmek Skarab will move to the Tapestry of Law on the western wall and will try to carefully see if the tapestry can be pulled from the wall.

Action 1: Move to tapestry on west wall
Action 2: Try to pull tapestry from wall

Reply



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