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Like Sands In an Hourglass

7/11/2014

4 Comments

 
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The party called through the hall to one another about what had been discovered. Alerted to the existence of the cache, Ptolmek proceeded to the doorway and stood guard outside the room. If anyone would gain from this revelation, it would be his adventurers.

Miranda began to search through the equipment in the Armory. Her attention fell on the weapon racks. Paying close attention to the wall rungs she noted they were all fixed in place securely. Not one of the notches would ever move, unless smashed by a great hammer. These small fixtures were carved, somehow, directly from the virgin stone of this mountain.

Gurin snapped out of his trance with exhilarated pleasure. He searched the room carefully and grabbed a crossbow with an elegantly inscribed leather strap which he hung across his back. He searched for rope but came up empty. It appeared to him the purpose of this room was armaments and not tack.

Morcant stands outside the room chatting with Ptolmek. He'd ratehr the smaller travelers gear up while they formulate a strategy for delvign deeper. Blackbird joins the conversation between Morcant and Ptolmek. It would appear nothing at hand would enable him to be better equipped either. Drawing closer are Piker and Lisabelle, both curious of the room's contents. But both still looking a bit rattled by the encounter in the Chapel.

As the small assembly murmured, Marlit entered the room and passed Miranda. Her eyes fell on a chain jerkin that had not lost any luster after all the centuries of being buried in the vaults. Marlit reached for the fine armor, and removed it from it's perch.

Suddenly, the hidden door which Gurin opened smoothly and quickly slammed closed. All three jerked their heads away from the fine weaponry in their hands and stared with fear at the sealed chamber wall. Just as shocked were the taller members of the party still outside. Ptolmek's own boot almost got caught in the closing doorway.

Unbeknownst to the safer members of the party, the armory opportunists in the locked cube now faced another danger. Four stone blocks, which were previously unnoticeable in the upper corners of the small room, slowly began to drop open. Starting like a slow rain, a few small grains of sand begin to topple over the opening maws. But rapidly, a deluge of granite sand and thick powdery ash poured into the room. Cascading over the armor, weapons, and racks the mixture quickly piled up on the cold granite floor which would soon become a tomb.

What do you do?

Round Ends: Monday, July 14 at 9 PM - Please post your turn


Easy Click Character Stack

Marlit Garkasten
Blackbird McAllister
Gurin Firebeard
Morcant Gunnar
Miranda Chalix
Ptolmek Skarab
Lisabelle Hexfidget
Piker Silentall

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4 Comments
Miranda Chalix
7/13/2014 12:04:04 am

<Lit by a glowing rune embedded into the ceiling>

Miranda is alarmed but calms her mind willing herself to think rationally. She notices the ceiling rune. An unusual method of lighting compared to the usual torch sconces she thinks.

She will attempt to use the wall rungs to climb to a good vantage point.

From there she will inspect the ceiling rune and try to depress or move it.

If that fails she will attempt to break it with her dagger.

Meanwhile she will get her rope and grappling hook out and ready for use.

She hopes the others have some bright ideas if this does nothing....

1) CLIMB toward ceiling rune using the weapon rungs
2) SEARCH ceiling rune inspecting to see if it moves
3) Attempt to SMASH ceiling rune with dagger if 2) fails

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Morcant Gunnar Part 1
7/14/2014 10:53:35 am

When the door slammed shut Morcant could sense the alertness building in his mind-linked dwarf. Morcant quickly decided to clear his mind of any controlling thoughts. This was a situation which the dwarf would need his own expertise and no outside influence.

Once he had disengaged from the brain of his dwarven compatriot he set about trying to recreate the actions they had earlier done to open the door.

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Gurin Firebeard
7/14/2014 11:04:35 am

Gurin wheeled around, eyes fixed on the chain jerkin and the place where it just was. Something there had triggered this trap. Gurin didn't recognize the trigger mechanism but could tell that it was some type of pressure plate based system. He yanked the jerkin from Marlit's hands and placed it back where it had just been. He was hoping that it might reset, though his instincts suggested it wasn't likely to work.

Never one to give up hope he moved to his next thought, tell the others outside of the room how to trigger the opening. He yells out through that the others ought to find the crack and push back against it. He can picture just what it looks like but it doesn't sound like they can hear through such thick walls...

Gurin tells the others in the room to see if they can shove some handles into the cracks where the sand is emerging to ebb the flow.

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Morcant Gunnar Part 2
7/14/2014 11:07:21 am

While fumbling with the wall Morcant is blinded by an image from the dwarf. He sees clearly the crack which had struck the dwarf earlier as exploitable for entry. Morcant glides over to that exact spot and asks for the others to help him push it back.

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