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Gore'lock

5/24/2014

4 Comments

 
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Ptolmek moves toward the dark creature and attempts to determine if the Grimlock is hostile. He understands from lore and story that on some fortunate occasions adventurers have been able to communicate with the foul beasts. This does not appear to be one such fortunate event.

The Grimlock advances swiftly toward Ptolmek and swings his rusty dagger broadly across the haunty human's chest.

(NPC: Grimlock Attack Action Score 3 vs Ptolmek Melee Defense is 6 (5 DEX + 1 Breastplate). The attack was a miserable failure by the Grimlock.)

The bard returns to tell of his rune discovery, when he rounds the corner and noticed the unmistakable silhouette of a fierce looking Grimlock. Piker watches as his comrade Ptomlek approaches it cautiously.

Before drawing his dagger, Piker decides on a more diplomatic approach. Having been shocked out of his resting state, Blackbird stumble walks backward away from the creature, while he readies his bow with a single arrow from the quiver. He quickly takes aim and shoots!

Morcant turns away from the portcullis upon hearing the commotion. Morcant reacts to the conflict Blackbird has set into motion, by shouting "Arm yourselves!" With that he hurls a silver throwing dagger at the Grimlock.

Ptolmek hefts the mace high above his head and swings with the force of three men, smashing the creature before it even utters a growl of anger. Connecting with the Grimlock's shoulder, neck, and jaw - the entire configuration becomes maligned into a gruesome display of gore.

(OOC: Ptolmek, you will automatically respond with a counter attack based on your desired action - and the Grimlock's desire for a fleshy meal. Your Attack Action Score is 11 (10 STR + 1 Mace) vs Grimlock Defense 1. Successful Attack and 11 HP damage dealt to the creature. Please add 0:05 min to your Strength Ability Focus Time.)

(OOC: Failed Action Piker, the creature was dead before you could approach to begin your diplomatic attempt. Please add 0:15 min to your Diplomacy Skill and Charisma Ability Focus Times.)

(OOC: Failed Attack Blackbird, please add 0:15 min to your Dexterity Ability Focus Time. Because of the shocking fear you experience, you were unready to attack this creature. Backing away, equipping your bow, and loading an arrow only added to the difficulty of your maneuver.)

(OOC: Successful Action Morcant, however, the creature was dead as your dagger sailed through the air. That being said, the dagger buried itself into the falling shoulder of the deceased Grimlock as it descended to the floor. Please add 0:05 min to your Dexterity Ability Focus Time, for the ranged attack.)

The poorly loaded arrow goes errant and fires across the room. Ricocheting against the granite walls and ceiling the arrow firmly plants itself, nock and feathers vibrating with a twang, in the center of the map table.

The body of the Grimlock gurgles as gases and fluids seep from it's dead body. While this type of subterranean vile beast is expected in some crypts and caverns... the party collectively wonders how it wandered into the sealed ancient Vault. Further to that end, the party begins to compare notes on halls passed, doors left unopened, and chambers neglected in their pursuit toward the depth of Kas' Inner Sanctum.

Round Ends: Tuesday, May 27 at 9 PM - Please post your turn


Easy Click Character Stack

Aiden Morax
Aiyana
Akasha
Beltin Hawklight
Blackbird McAllister
Morcant Gunnar
Piker Silentall
Ptolmek Skarab
Sir Jaidev Kaul

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4 Comments
Ptolmek Skarab
5/26/2014 12:05:28 am

Ptolmek grimaces. We are making too much noise, he thinks to himself. He tries to shake the worst of the viscera off the mace.

Although they have hit a few traps he is impressed with the bravery and quick reflexes of his remaining comrades.

Ptolmek hopes the noise of battle has not alerted anything. He will suggest that someone with sharp eyes searches the Grimlock corpse in case it had scavenged anything useful in its wanderings.

Ptolmek thinks the room with the dowel-lever might be connected with the gears found in the truncated corridor off the map room. He will suggest this to the party.

1) Move next to the square in which the Grimlock fell and await the others to gather.
2) Move five northeast- north back towards the northern area.

Reply
Piker Silentall
5/26/2014 06:13:56 am

Piker watches Ptomlek clean his mace of the worst of the Grimlock's viscera. He knew violence was a possibility, but having missed the original skirmish with the rats, he had no idea combat would be so... brutal. The dagger at his belt weighs heavier than ever.

Piker acknowledges Ptomlek's suggestion. "We should be sure to check on the way back for other side passages as well. Gods know what else we might have missed."

In the low level light of the chamber, he had seen the creature clutching a dagger. Piker wonders if it might be a worthwhile weapon upgrade from his cheap, hand-me-down one at his waist, as well if the monster had anything else of value on it.

MOVE to E2
Use low light vision to search the corpse for anything useful, particularly the dagger.

Reply
Morcant Gunnar
5/27/2014 09:02:20 am

The death of the grimlock made Morcant question his ethics for a moment. Being prone to seeing the thoughts of creatures makes him more likely than others to feel sympathy for the other side of the blade. The feeling passed soon enough, it's kill or be killed down here.

Morcant walks to the corpse and retrieves his silver dagger, flicking the blood off to the side. He talks to Ptolmek, "You handle yourself well. Let's backtrack so that we might move forward."

1) Move to corpse get dagger
2) Move beyond into the older area

Reply
Blackbird McAllister
5/28/2014 11:33:46 am

Blackbird pulls himself together and follows Ptolmek silently to the North.

Reply



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