Mythic Roleplaying from Word Mill Games
Mythic is a gaming system that automates the functions of a living, breathing GM. It works through interpretation and logical principles. The upshot is, with Mythic acting as your GM, that poor schmuck can finally roll up a character and get his hands dirty. It also means you can play solo if you wish.
With Mythic, you can do away with the GM entirely, if you wish. Or, if your GM enjoys playing God, Mythic can make adventures more fun for the GM by eliminating all of that nasty preparation. In a Mythic adventure, the GM (or players sans GM) can start an evening's entertainment with about five minutes of preparation. As the adventure unfolds, the GM is just as surprised by the twists and turns as the players are.
Most Role-Playing Games operate under the principle that there are players and there is a Game Master. The GM prepares all the details of an adventure, and then "runs" the players through that adventure. This usually requires a great deal of preparation on the part of the GM and the handling of many details.
Mythic is different in that it requires no preparation from the GM. Mythic adventures are meant to be played off the cuff, with perhaps a few minutes of brainstorming to come up with the initial setup.
Mythic can also be played entirely without a GM. The same mechanics in Mythic that allow a GM to run an adventure without preparation also allows a group of players to do without the GM.