Character Skills
Character Skills represent the learned knowledge of those living within the Realms. You may also be familiar with the terms proficiency, ability, talent or knack. Skills are specific actions or proficiencies related to primary Attributes.
During character creation, you may select any Character Skills available to your Class or Race from the list provided. Character Skills influence a your character's chance to succeed at a stated action by adding to the relevant Action Score. Some skills are certain to be more useful than others - choose wisely. Skill Rank is earned through Focused Time spent performing a specific skill Skill Rank may also be purchased for gold through a Trainer in a specific skill Skill Rank increases by +1 for every 5:00 Focused Time Hours you earn Once you reach 5:00 FT Hours, the Skill increases by +1 When you reach 10:00 FT Hours - the Skill raises to +2 ... and so on ... Skill Ranks increase in sequential order, such as +1, +2, +3 and so on - up to the 33rd Degree of ability in your Character's Class. Skill Ranks are considered degrees of mastery in the Class Guilds of the Realms. Your Character may earn titled levels of mastery with extreme talent. Some Class Guilds have not yet discovered all the ancient secrets of their order, and as such - your Character's Skill Rank in that Class will be capped. The House you choose for your Character may entitle you to additional skill bonuses. Some skills are required to successfully complete certain encounters or adventures. |
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Skills and Descriptions
Acrobatics - DEX
You can keep your balance while traversing narrow or treacherous surfaces. You can also dive, flip, jump, and roll, avoiding attacks and confusing your opponents.
Appraise - INT
You can appraise common or well-known objects with an SR 1-5. Rare or exotic items can be evaluated with an SR 6 or higher. A failed attempt produces an estimate ranging between 25% to 175% of the item's actual value. Upon success, you estimate the value correctly; failure does not yield any estimate of the item’s value.
Balance - DEX
While Balancing a Character can walk on a narrow or precarious surface. An SR 1-5 allows movement across a surface 7-12 inches wide. While SR 6-10 allows movement across a surface 2-6 inches wide, and SR 10+ gives Characters the ability to move across a surface less than 2 inches wide.
Bluff - CHA
A successful Bluff will cause the target to react as you wish or intended for a short time (1 round or less). A bluff can also mean the target believes something that you want them to believe. A bluff requires interaction between you and the target. Creatures unaware of you cannot be bluffed.
Climb - STR
When Climbing, your Character can advance up, down, or across a slope, a wall, or other steep incline (even ceilings with handholds) at one-quarter your normal movement allowance. A climber’s kit or other climbing related equipment will provide an advantage by increasing the Action Points spent. The Difficulty Score of the slope depends on the conditions of the climb. You need both hands free to climb, but you may cling to a wall with one hand while you cast a spell or take some other action that requires only one hand. You also can’t use a shield while climbing.
Concentration - CON
Concentration is a useful skill whenever you might be distracted (by taking damage, by harsh weather, and so on) while engaged in some action that requires full attention. Such actions include casting a spell, concentrating on an active spell, directing a spell, using a spell-like ability, or using a skill that requires full attention.
Craft - INT
Like Knowledge, Perform, and Profession, Craft is actually a number of separate skills. You could have several Craft skills, each with its own skill rank, each purchased as a separate skill. A Craft skill is specifically focused on creating something. If nothing is created by the endeavor, it probably falls under the heading of a Profession skill.
Decipher Script - INT
You can decipher writing in an unfamiliar language or a message written in an incomplete or archaic form. The base skill rank of 4 is required for the simplest messages, 11 for standard texts, and 18 or higher for intricate, exotic, or very old writing. By deciphering you understand the general content of a piece of writing about one page long (or the equivalent).
Diplomacy - CHA
You can change the attitudes of others (nonplayer characters) with a high enough Diplomacy skill rank. In negotiations, participants may perform opposed Diplomacy actions, and the winner gains the advantage. Opposed checks also resolve situations when two advocates or diplomats plead opposite cases in a hearing before a third party.
Disable Device - INT
The act of disabling (or rigging or jamming) a fairly simple device, to more intricate and complex devices with higher Difficulty Scores. You also can rig simple devices such as saddles or wagon wheels to work normally for a while and then fail or fall off some time later.
Disguise - CHA
Your Disguise skill rank determines how good the disguise is, and it is opposed by someone's Spot skill rank. If you don’t draw any attention to yourself, others do not get to make Spot skill rank. The effectiveness of your disguise depends in part on how much you’re attempting to change your appearance.
Escape Artist - DEX
Your Escape Artist skill rank reflects your ability to escape from rope bindings, manacles, or other restraints. While tougher, you may attempt to escape from a net or an animate rope, command plants, control plants, or entangle spell.
Fly - DEX
You are skilled at flying, either through the use of wings or magic, and you can perform daring or complex maneuvers while airborne. Note that this skill does not give you the ability to fly. You cannot take this skill without a natural means of flight or gliding. Creatures can also take ranks in Fly if they possess a reliable means of flying every day (either through a spell or other magical manner).
Forgery - INT
Forgery requires writing materials appropriate to the document being forged, enough light or sufficient visual acuity to see the details of what you’re writing, wax for seals (if appropriate), and some time. To forge a document on which the handwriting is not specific to a person (military orders, a government decree, a business ledger, or the like), you need only to have seen a similar document before. To forge a signature, you need an autograph of that person to copy. To forge a longer document written in the hand of some particular person, a large sample of that person’s handwriting is needed.
Gather Information - CHA
An evening’s time, a few gold pieces for buying drinks and making friends, and a good Gather Information skill rank get you a general idea of a city’s major news items, assuming there are no obvious reasons why the information would be withheld. The higher your skill rank result, the better the information. If you want to find out about a specific rumor, or a specific item, or obtain a map, or do something else along those lines, the Difficulty Score will always be higher.
Handle Animal - CHA
Covering a wide array of actions, Handle Animal is a useful skill for those working with animals, entering combat with animals, and interacting with animals on a daily basis. Your animal companion may be required to gain skill rank in specific areas of training as well.
Heal - WIS
The Heal skill can be applied to multiple health related actions. Providing first aid, treating a wound, or treating poison. Treating a disease or tending a creature wounded by a spike growth or spike stones spell. Providing long-term care is also covered by the Heal skill rank.
Hide - DEX
Your Hide skill rank is opposed by the Spot skill rank of anyone who might see you. You can move up to one-half your normal speed and hide at no penalty. It’s practically impossible (25 skill rank) to hide while attacking, running or charging.
Intimidate - CHA
You can change another’s behavior with a high enough skill rank. If you beat your target’s Difficulty Score, you may treat the target as friendly, but only for the purpose of actions taken while it remains intimidated. That is, the target retains its normal attitude, but will chat, advise, offer limited help, or advocate on your behalf while intimidated.
Jump - STR
The difficulty and the distance you can cover vary according to the type of jump you are attempting, a higher skill rank is required for more difficult jumps. Distance moved by jumping is counted against your normal maximum movement in a round.
Knowledge - INT
Like the Craft and Profession skills, Knowledge actually encompasses a number of unrelated skills. Knowledge represents a study of some body of lore, possibly an academic or even scientific discipline. Answering a question within your field of study ranges from really easy questions, to basic questions, to really tough questions.
In many cases, you can use this skill to identify monsters and their special powers or vulnerabilities. A qualified skill rank allows you to remember a bit of useful information about that monster. For every 5 points by which your skill rank exceeds the Difficulty Score, you recall another piece of useful information.
Knowledge (Arcana) - INT
Arcana (ancient mysteries, magic traditions, arcane symbols, cryptic phrases, constructs, dragons, magical beasts)
Knowledge (Engineering) - INT
Architecture and engineering (buildings, aqueducts, bridges, fortifications)
Knowledge (Dungeoneering) - INT
Dungeoneering (aberrations, caverns, oozes, spelunking)
Knowledge (Geography) - INT
Geography (lands, terrain, climate, people)
Knowledge (History) - INT
History (royalty, wars, colonies, migrations, founding of cities)
Knowledge (Local) - INT
Local (legends, personalities, inhabitants, laws, customs, traditions, humanoids)
Knowledge (Nature) - INT
Nature (animals, fey, giants, monstrous humanoids, plants, seasons and cycles, weather, vermin)
Knowledge (Nobility) - INT
Nobility and royalty (lineages, heraldry, family trees, mottoes, personalities)
Knowledge (Planes) - INT
The planes (the Inner Planes, the Outer Planes, the Astral Plane, the Ethereal Plane, outsiders, elementals, magic related to the planes)
Knowledge (Religion) - INT
Religion (gods and goddesses, mythic history, ecclesiastic tradition, holy symbols, undead)
Linguistics - INT
You are skilled at working with language, in both its spoken and written forms. You can speak multiple languages, and can decipher nearly any tongue given enough time. Your skill in writing allows you to create and detect forgeries as well.
Listen - WIS
Your Listen skill rank is either made against a Difficulty Score that reflects how quiet the noise is that you might hear, or it is opposed by your target’s Move Silently skill rank.
Move Silently - DEX
Your Move Silently skill rank is opposed by the Listen skill rank of anyone who might hear you. You can move up to one-half your normal speed at no penalty. When moving at a speed greater than one-half but less than your full speed, you must have a higher skill rank to succeed. It’s practically impossible (20 skill rank) to move silently while running or charging. Noisy surfaces, such as bogs or undergrowth, are tough to move silently across.
Open Lock - DEX
Applying your Open Lock skill rank without a set of thieves’ tools imposes a -2 skill rank penalty, even if a simple tool is employed. If you use masterwork thieves’ tools, you gain a +2 skill rank bonus on the action. You cannot pick locks untrained, but you might successfully force them open.
Perception - WIS
Your senses allow you to notice fine details and alert you to danger. Perception covers all five senses, including sight, hearing, touch, taste, and smell.
Perform - CHA
Like Craft, Knowledge, and Profession, Perform is actually a number of separate skills. You could have several Perform skills, each with its own skill rank, each purchased as a separate skill. Each of the nine categories of the Perform skill includes a variety of methods, instruments, or techniques.
Profession - WIS
Like Craft, Knowledge, and Perform, Profession is actually a number of separate skills. You could have several Profession skills, each with its own skill rank, each purchased as a separate skill. While a Craft skill represents ability in creating or making an item, a Profession skill represents an aptitude in a vocation requiring a broader range of less specific knowledge.
You can practice your trade and make a decent living, earning the equivalent of your Profession skill rank in gold pieces per week of dedicated work. You know how to use the tools of your trade, how to perform the profession’s daily tasks, how to supervise helpers, and how to handle common problems.
Ride - DEX
Typical riding actions only require a very low skill rank. You can saddle, mount, ride, and dismount from a mount without a problem. The following tasks do require checks: guiding with knees, staying in saddle, fight a warhorse, cover, soft fall, leap, spur mount, control mount in battle, fast mount or dismount.
Search - INT
You generally must be within 10 feet of the object or surface to be searched. A range of Difficulty Scores exist for typical tasks involving the Search skill. It takes a full-round action to search a 1-meter-by-1-meter area or a volume of goods 1 meter on a side. (For simplicity sake, blocks on most maps are one meter squared.)
Sense Motive - WIS
A good skill rank lets you avoid being bluffed. You can also use this skill to determine when "something is up" (that is, something odd is going on) or to assess someone’s trustworthiness.
Trying to gain information with Sense Motive generally takes a single round, and you could spend a whole evening trying to get a sense of the people around you.
Sleight Of Hand - DEX
A Sleight of Hand skill rank lets you palm a coin-sized, unattended object. When you use this skill under close observation, your skill rank is opposed by the observer’s Spot skill rank. The observer’s success doesn’t prevent you from performing the action, just from doing it unnoticed.
Spellcraft - INT
Using the Spellcraft skill rank you can identify spells and magic effects as they are cast or spells and magic effects already in place. The Difficulty Score relating to various actions are scaled by complexity.
Spot - WIS
The Spot skill is used primarily to detect characters or creatures who are hiding. Typically, your Spot skill rank is opposed by the Hide skill rank of the creature trying not to be seen. Sometimes a creature isn’t intentionally hiding but is still difficult to see, so a higher Spot skill rank is necessary to notice it.
Stealth - DEX
You are skilled at avoiding detection, allowing you to slip past foes or strike from an unseen position. This skill covers hiding and moving silently.
Survival - WIS
You can keep yourself and others safe and fed in the wild. The Difficulty Score relating to various actions are scaled by complexity. Survival does not allow you to follow difficult tracks unless you are a Ranger or have a Tracking skill mastered.
Swim - STR
A Swim skill rank allows you to swim one-quarter of your speed as a move action or one-half your speed as a full-round action.
Tumble - DEX
You can land softly when you fall or tumble past opponents. You can also tumble to entertain an audience (as though using the Perform skill). Obstructed or otherwise treacherous surfaces, such as natural cavern floors or undergrowth, are tough to tumble through. The Difficulty Score relating to various actions are scaled by complexity.
Use Magic Device - CHA
You can use this skill to read a spell or to activate a magic item. Use Magic Device lets you use a magic item as if you had the spell ability or class features of another class, as if you were a different race, or as if you were of a different alignment. Your Use Magic Device skill rank is evaluated each time you activate a device such as a wand. If you are using the skill rank to emulate an alignment or some other quality in an ongoing manner, you need to make the relevant Use Magic Device skill rank once per round.
Use Rope – DEX
Most tasks with a rope are relatively simple. The Difficulty Score relating to various actions are scaled by complexity.
You can keep your balance while traversing narrow or treacherous surfaces. You can also dive, flip, jump, and roll, avoiding attacks and confusing your opponents.
Appraise - INT
You can appraise common or well-known objects with an SR 1-5. Rare or exotic items can be evaluated with an SR 6 or higher. A failed attempt produces an estimate ranging between 25% to 175% of the item's actual value. Upon success, you estimate the value correctly; failure does not yield any estimate of the item’s value.
Balance - DEX
While Balancing a Character can walk on a narrow or precarious surface. An SR 1-5 allows movement across a surface 7-12 inches wide. While SR 6-10 allows movement across a surface 2-6 inches wide, and SR 10+ gives Characters the ability to move across a surface less than 2 inches wide.
Bluff - CHA
A successful Bluff will cause the target to react as you wish or intended for a short time (1 round or less). A bluff can also mean the target believes something that you want them to believe. A bluff requires interaction between you and the target. Creatures unaware of you cannot be bluffed.
Climb - STR
When Climbing, your Character can advance up, down, or across a slope, a wall, or other steep incline (even ceilings with handholds) at one-quarter your normal movement allowance. A climber’s kit or other climbing related equipment will provide an advantage by increasing the Action Points spent. The Difficulty Score of the slope depends on the conditions of the climb. You need both hands free to climb, but you may cling to a wall with one hand while you cast a spell or take some other action that requires only one hand. You also can’t use a shield while climbing.
Concentration - CON
Concentration is a useful skill whenever you might be distracted (by taking damage, by harsh weather, and so on) while engaged in some action that requires full attention. Such actions include casting a spell, concentrating on an active spell, directing a spell, using a spell-like ability, or using a skill that requires full attention.
Craft - INT
Like Knowledge, Perform, and Profession, Craft is actually a number of separate skills. You could have several Craft skills, each with its own skill rank, each purchased as a separate skill. A Craft skill is specifically focused on creating something. If nothing is created by the endeavor, it probably falls under the heading of a Profession skill.
Decipher Script - INT
You can decipher writing in an unfamiliar language or a message written in an incomplete or archaic form. The base skill rank of 4 is required for the simplest messages, 11 for standard texts, and 18 or higher for intricate, exotic, or very old writing. By deciphering you understand the general content of a piece of writing about one page long (or the equivalent).
Diplomacy - CHA
You can change the attitudes of others (nonplayer characters) with a high enough Diplomacy skill rank. In negotiations, participants may perform opposed Diplomacy actions, and the winner gains the advantage. Opposed checks also resolve situations when two advocates or diplomats plead opposite cases in a hearing before a third party.
Disable Device - INT
The act of disabling (or rigging or jamming) a fairly simple device, to more intricate and complex devices with higher Difficulty Scores. You also can rig simple devices such as saddles or wagon wheels to work normally for a while and then fail or fall off some time later.
Disguise - CHA
Your Disguise skill rank determines how good the disguise is, and it is opposed by someone's Spot skill rank. If you don’t draw any attention to yourself, others do not get to make Spot skill rank. The effectiveness of your disguise depends in part on how much you’re attempting to change your appearance.
Escape Artist - DEX
Your Escape Artist skill rank reflects your ability to escape from rope bindings, manacles, or other restraints. While tougher, you may attempt to escape from a net or an animate rope, command plants, control plants, or entangle spell.
Fly - DEX
You are skilled at flying, either through the use of wings or magic, and you can perform daring or complex maneuvers while airborne. Note that this skill does not give you the ability to fly. You cannot take this skill without a natural means of flight or gliding. Creatures can also take ranks in Fly if they possess a reliable means of flying every day (either through a spell or other magical manner).
Forgery - INT
Forgery requires writing materials appropriate to the document being forged, enough light or sufficient visual acuity to see the details of what you’re writing, wax for seals (if appropriate), and some time. To forge a document on which the handwriting is not specific to a person (military orders, a government decree, a business ledger, or the like), you need only to have seen a similar document before. To forge a signature, you need an autograph of that person to copy. To forge a longer document written in the hand of some particular person, a large sample of that person’s handwriting is needed.
Gather Information - CHA
An evening’s time, a few gold pieces for buying drinks and making friends, and a good Gather Information skill rank get you a general idea of a city’s major news items, assuming there are no obvious reasons why the information would be withheld. The higher your skill rank result, the better the information. If you want to find out about a specific rumor, or a specific item, or obtain a map, or do something else along those lines, the Difficulty Score will always be higher.
Handle Animal - CHA
Covering a wide array of actions, Handle Animal is a useful skill for those working with animals, entering combat with animals, and interacting with animals on a daily basis. Your animal companion may be required to gain skill rank in specific areas of training as well.
Heal - WIS
The Heal skill can be applied to multiple health related actions. Providing first aid, treating a wound, or treating poison. Treating a disease or tending a creature wounded by a spike growth or spike stones spell. Providing long-term care is also covered by the Heal skill rank.
Hide - DEX
Your Hide skill rank is opposed by the Spot skill rank of anyone who might see you. You can move up to one-half your normal speed and hide at no penalty. It’s practically impossible (25 skill rank) to hide while attacking, running or charging.
Intimidate - CHA
You can change another’s behavior with a high enough skill rank. If you beat your target’s Difficulty Score, you may treat the target as friendly, but only for the purpose of actions taken while it remains intimidated. That is, the target retains its normal attitude, but will chat, advise, offer limited help, or advocate on your behalf while intimidated.
Jump - STR
The difficulty and the distance you can cover vary according to the type of jump you are attempting, a higher skill rank is required for more difficult jumps. Distance moved by jumping is counted against your normal maximum movement in a round.
Knowledge - INT
Like the Craft and Profession skills, Knowledge actually encompasses a number of unrelated skills. Knowledge represents a study of some body of lore, possibly an academic or even scientific discipline. Answering a question within your field of study ranges from really easy questions, to basic questions, to really tough questions.
In many cases, you can use this skill to identify monsters and their special powers or vulnerabilities. A qualified skill rank allows you to remember a bit of useful information about that monster. For every 5 points by which your skill rank exceeds the Difficulty Score, you recall another piece of useful information.
Knowledge (Arcana) - INT
Arcana (ancient mysteries, magic traditions, arcane symbols, cryptic phrases, constructs, dragons, magical beasts)
Knowledge (Engineering) - INT
Architecture and engineering (buildings, aqueducts, bridges, fortifications)
Knowledge (Dungeoneering) - INT
Dungeoneering (aberrations, caverns, oozes, spelunking)
Knowledge (Geography) - INT
Geography (lands, terrain, climate, people)
Knowledge (History) - INT
History (royalty, wars, colonies, migrations, founding of cities)
Knowledge (Local) - INT
Local (legends, personalities, inhabitants, laws, customs, traditions, humanoids)
Knowledge (Nature) - INT
Nature (animals, fey, giants, monstrous humanoids, plants, seasons and cycles, weather, vermin)
Knowledge (Nobility) - INT
Nobility and royalty (lineages, heraldry, family trees, mottoes, personalities)
Knowledge (Planes) - INT
The planes (the Inner Planes, the Outer Planes, the Astral Plane, the Ethereal Plane, outsiders, elementals, magic related to the planes)
Knowledge (Religion) - INT
Religion (gods and goddesses, mythic history, ecclesiastic tradition, holy symbols, undead)
Linguistics - INT
You are skilled at working with language, in both its spoken and written forms. You can speak multiple languages, and can decipher nearly any tongue given enough time. Your skill in writing allows you to create and detect forgeries as well.
Listen - WIS
Your Listen skill rank is either made against a Difficulty Score that reflects how quiet the noise is that you might hear, or it is opposed by your target’s Move Silently skill rank.
Move Silently - DEX
Your Move Silently skill rank is opposed by the Listen skill rank of anyone who might hear you. You can move up to one-half your normal speed at no penalty. When moving at a speed greater than one-half but less than your full speed, you must have a higher skill rank to succeed. It’s practically impossible (20 skill rank) to move silently while running or charging. Noisy surfaces, such as bogs or undergrowth, are tough to move silently across.
Open Lock - DEX
Applying your Open Lock skill rank without a set of thieves’ tools imposes a -2 skill rank penalty, even if a simple tool is employed. If you use masterwork thieves’ tools, you gain a +2 skill rank bonus on the action. You cannot pick locks untrained, but you might successfully force them open.
Perception - WIS
Your senses allow you to notice fine details and alert you to danger. Perception covers all five senses, including sight, hearing, touch, taste, and smell.
Perform - CHA
Like Craft, Knowledge, and Profession, Perform is actually a number of separate skills. You could have several Perform skills, each with its own skill rank, each purchased as a separate skill. Each of the nine categories of the Perform skill includes a variety of methods, instruments, or techniques.
Profession - WIS
Like Craft, Knowledge, and Perform, Profession is actually a number of separate skills. You could have several Profession skills, each with its own skill rank, each purchased as a separate skill. While a Craft skill represents ability in creating or making an item, a Profession skill represents an aptitude in a vocation requiring a broader range of less specific knowledge.
You can practice your trade and make a decent living, earning the equivalent of your Profession skill rank in gold pieces per week of dedicated work. You know how to use the tools of your trade, how to perform the profession’s daily tasks, how to supervise helpers, and how to handle common problems.
Ride - DEX
Typical riding actions only require a very low skill rank. You can saddle, mount, ride, and dismount from a mount without a problem. The following tasks do require checks: guiding with knees, staying in saddle, fight a warhorse, cover, soft fall, leap, spur mount, control mount in battle, fast mount or dismount.
Search - INT
You generally must be within 10 feet of the object or surface to be searched. A range of Difficulty Scores exist for typical tasks involving the Search skill. It takes a full-round action to search a 1-meter-by-1-meter area or a volume of goods 1 meter on a side. (For simplicity sake, blocks on most maps are one meter squared.)
Sense Motive - WIS
A good skill rank lets you avoid being bluffed. You can also use this skill to determine when "something is up" (that is, something odd is going on) or to assess someone’s trustworthiness.
Trying to gain information with Sense Motive generally takes a single round, and you could spend a whole evening trying to get a sense of the people around you.
Sleight Of Hand - DEX
A Sleight of Hand skill rank lets you palm a coin-sized, unattended object. When you use this skill under close observation, your skill rank is opposed by the observer’s Spot skill rank. The observer’s success doesn’t prevent you from performing the action, just from doing it unnoticed.
Spellcraft - INT
Using the Spellcraft skill rank you can identify spells and magic effects as they are cast or spells and magic effects already in place. The Difficulty Score relating to various actions are scaled by complexity.
Spot - WIS
The Spot skill is used primarily to detect characters or creatures who are hiding. Typically, your Spot skill rank is opposed by the Hide skill rank of the creature trying not to be seen. Sometimes a creature isn’t intentionally hiding but is still difficult to see, so a higher Spot skill rank is necessary to notice it.
Stealth - DEX
You are skilled at avoiding detection, allowing you to slip past foes or strike from an unseen position. This skill covers hiding and moving silently.
Survival - WIS
You can keep yourself and others safe and fed in the wild. The Difficulty Score relating to various actions are scaled by complexity. Survival does not allow you to follow difficult tracks unless you are a Ranger or have a Tracking skill mastered.
Swim - STR
A Swim skill rank allows you to swim one-quarter of your speed as a move action or one-half your speed as a full-round action.
Tumble - DEX
You can land softly when you fall or tumble past opponents. You can also tumble to entertain an audience (as though using the Perform skill). Obstructed or otherwise treacherous surfaces, such as natural cavern floors or undergrowth, are tough to tumble through. The Difficulty Score relating to various actions are scaled by complexity.
Use Magic Device - CHA
You can use this skill to read a spell or to activate a magic item. Use Magic Device lets you use a magic item as if you had the spell ability or class features of another class, as if you were a different race, or as if you were of a different alignment. Your Use Magic Device skill rank is evaluated each time you activate a device such as a wand. If you are using the skill rank to emulate an alignment or some other quality in an ongoing manner, you need to make the relevant Use Magic Device skill rank once per round.
Use Rope – DEX
Most tasks with a rope are relatively simple. The Difficulty Score relating to various actions are scaled by complexity.